I'VE GOT A LEAK THAT JUST SAYS (NAN NAN NAN) ?????

barman9837

L1: Registered
Aug 28, 2023
18
1
Hey, I've got a leak in my map but but its not telling me where it is
It just says:

** leaked **
Entity prop_detail (nan nan nan) leaked!

Please help thanks!

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.vmf"

Valve Software - vbsp.exe (Jan 4 2023)
6 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_falloff/cp_sunshine/nature/blendrocktograss001_wvt_patch
Patching WVT material: maps/koth_falloff/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
Patching WVT material: maps/koth_falloff/nature/blendconcretetograss002_wvt_patch
Patching WVT material: maps/koth_falloff/nature/blendrockwalldirt001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_detail (nan nan nan) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3584.0 -856.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -4064.0 -248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3768.0 -248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3288.0 -248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3568.0 896.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -4080.0 896.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -4096.0 288.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3088.0 -3072.0 288.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 92 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (910704 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2392 texinfos to 1649
Reduced 95 texdatas to 84 (2460 bytes to 2080)
Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
Wrote ZIP buffer, estimated size 215378, actual size 213958
6 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff"

Valve Software - vvis.exe (Jan 4 2023)
6 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.prt
LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.prt


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff"

Valve Software - vrad.exe SSE (Jan 4 2023)

Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.94 seconds)
8028 faces
6 degenerate faces
2455443 square feet [353583840.00 square inches]
12 Displacements
28593 Square Feet [4117398.50 Square Inches]
sun extent from map=0.008727
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0WARNING: Bogus detail props encountered!
WARNING: Bogus detail props encountered!
...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 41/1024 1968/49152 ( 4.0%)
brushes 1271/8192 15252/98304 (15.5%)
brushsides 9567/65536 76536/524288 (14.6%)
planes 7734/65536 154680/1310720 (11.8%)
vertexes 11696/65536 140352/786432 (17.8%)
nodes 3734/65536 119488/2097152 ( 5.7%)
texinfos 1649/12288 118728/884736 (13.4%)
texdata 84/2048 2688/65536 ( 4.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 2260/0 45200/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 40109/0 40109/0 ( 0.0%)
faces 8028/65536 449568/3670016 (12.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4724/65536 264544/3670016 ( 7.2%)
leaves 3776/65536 120832/2097152 ( 5.8%)
leaffaces 10192/65536 20384/131072 (15.6%)
leafbrushes 3261/65536 6522/131072 ( 5.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 58269/512000 233076/2048000 (11.4%)
edges 33798/256000 135192/1024000 (13.2%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 747/32768 7470/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13371/65536 26742/131072 (20.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 5423856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 65601/393216 (16.7%)
LDR ambient table 3776/65536 15104/262144 ( 5.8%)
HDR ambient table 3776/65536 15104/262144 ( 5.8%)
LDR leaf ambient 21722/65536 608216/1835008 (33.1%)
HDR leaf ambient 3776/65536 105728/1835008 ( 5.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/192 ( 0.5%)
dtl prp lght [variable] 1/319 ( 0.3%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/29442 ( 0.0%)
pakfile [variable] 213958/0 ( 0.0%)
physics [variable] 910704/4194304 (21.7%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 23234
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
27 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\koth_falloff.bsp"

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.vmf"

Valve Software - vbsp.exe (Jan 4 2023)
6 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_falloff/cp_sunshine/nature/blendrocktograss001_wvt_patch
Patching WVT material: maps/koth_falloff/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
Patching WVT material: maps/koth_falloff/nature/blendconcretetograss002_wvt_patch
Patching WVT material: maps/koth_falloff/nature/blendrockwalldirt001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_detail (nan nan nan) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3584.0 -856.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -4064.0 -248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3768.0 -248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3288.0 -248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3568.0 896.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -4080.0 896.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -4096.0 288.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3088.0 -3072.0 288.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 92 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (910704 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2392 texinfos to 1649
Reduced 95 texdatas to 84 (2460 bytes to 2080)
Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
Wrote ZIP buffer, estimated size 215378, actual size 213958
6 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff"

Valve Software - vvis.exe (Jan 4 2023)
6 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.prt
LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.prt


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff"

Valve Software - vrad.exe SSE (Jan 4 2023)

Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.94 seconds)
8028 faces
6 degenerate faces
2455443 square feet [353583840.00 square inches]
12 Displacements
28593 Square Feet [4117398.50 Square Inches]
sun extent from map=0.008727
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0WARNING: Bogus detail props encountered!
WARNING: Bogus detail props encountered!
...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 41/1024 1968/49152 ( 4.0%)
brushes 1271/8192 15252/98304 (15.5%)
brushsides 9567/65536 76536/524288 (14.6%)
planes 7734/65536 154680/1310720 (11.8%)
vertexes 11696/65536 140352/786432 (17.8%)
nodes 3734/65536 119488/2097152 ( 5.7%)
texinfos 1649/12288 118728/884736 (13.4%)
texdata 84/2048 2688/65536 ( 4.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 2260/0 45200/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 40109/0 40109/0 ( 0.0%)
faces 8028/65536 449568/3670016 (12.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4724/65536 264544/3670016 ( 7.2%)
leaves 3776/65536 120832/2097152 ( 5.8%)
leaffaces 10192/65536 20384/131072 (15.6%)
leafbrushes 3261/65536 6522/131072 ( 5.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 58269/512000 233076/2048000 (11.4%)
edges 33798/256000 135192/1024000 (13.2%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 747/32768 7470/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13371/65536 26742/131072 (20.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 5423856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 65601/393216 (16.7%)
LDR ambient table 3776/65536 15104/262144 ( 5.8%)
HDR ambient table 3776/65536 15104/262144 ( 5.8%)
LDR leaf ambient 21722/65536 608216/1835008 (33.1%)
HDR leaf ambient 3776/65536 105728/1835008 ( 5.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/192 ( 0.5%)
dtl prp lght [variable] 1/319 ( 0.3%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/29442 ( 0.0%)
pakfile [variable] 213958/0 ( 0.0%)
physics [variable] 910704/4194304 (21.7%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 23234
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp
27 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_falloff.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\koth_falloff.bsp"
 

barman9837

L1: Registered
Aug 28, 2023
18
1
its not working idk what to do or where to fined this file
 

Attachments

  • Desktop Screenshot 2023.08.28 - 17.18.00.84.png
    Desktop Screenshot 2023.08.28 - 17.18.00.84.png
    262.7 KB · Views: 39

barman9837

L1: Registered
Aug 28, 2023
18
1
Still didnt work
 

Attachments

  • Desktop Screenshot 2023.08.28 - 18.53.57.26.png
    Desktop Screenshot 2023.08.28 - 18.53.57.26.png
    2.1 MB · Views: 32
  • Desktop Screenshot 2023.08.28 - 18.54.07.56.png
    Desktop Screenshot 2023.08.28 - 18.54.07.56.png
    1.5 MB · Views: 34
  • Desktop Screenshot 2023.08.28 - 18.54.13.91.png
    Desktop Screenshot 2023.08.28 - 18.54.13.91.png
    897.3 KB · Views: 35
  • Desktop Screenshot 2023.08.28 - 18.54.30.35.png
    Desktop Screenshot 2023.08.28 - 18.54.30.35.png
    2.4 MB · Views: 41

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
I'd suggest watching this video by UeakCrash where he worked to fix a similar Nan Nan Nan compiling issue on a map, usually its Source not liking the rotation of a Func_detail or brush in the map and completely messing up area portal lighting during the compile process, the most simple answer is to slowly cordon off areas of your map until you find the problem brush/func detail of your map


I hope this helps
 

barman9837

L1: Registered
Aug 28, 2023
18
1
Im finally managed to find the pointfile but now idk how to fix it

I found it next to my func_respawnroomvisualizer
but my trigger brush is not leaking
 

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