- Dec 3, 2007
- 419
- 213
I think Valve achieved a pretty good balance with the set of classes they've given us. It feels like each job has a specific purpose, and to take any one of them out, it would leave a sort of a hole in the team. I also think it would be hard for them to ever add an additional class without upsetting the balance.
But for the sake of discussion I was wondering what people thought the most expendable class would be. If they were to axe one of the classes, which one do you think would make the smallest impact on gameplay? And you have to consider all of gameplay types. Just because one class isn't good for Payload, for instance, doesn't mean they're not useful.
As for myself, I ended up choosing the Soldier. I think he's useful, but forced to pick somebody replaceable, I had to go with him because the Demoman seems to be capable of a lot of his functions, yet still has the stickybombs available. His grenade isn't quite an adequate rocket replacement, but in the right hands can be nearly as good. I might have considered the Pyro, were it not for the fact that he's so good for finding spies.
So, any opinions?
But for the sake of discussion I was wondering what people thought the most expendable class would be. If they were to axe one of the classes, which one do you think would make the smallest impact on gameplay? And you have to consider all of gameplay types. Just because one class isn't good for Payload, for instance, doesn't mean they're not useful.
As for myself, I ended up choosing the Soldier. I think he's useful, but forced to pick somebody replaceable, I had to go with him because the Demoman seems to be capable of a lot of his functions, yet still has the stickybombs available. His grenade isn't quite an adequate rocket replacement, but in the right hands can be nearly as good. I might have considered the Pyro, were it not for the fact that he's so good for finding spies.
So, any opinions?