- Jan 21, 2021
- 17
- 3
I saw a CS:GO video by фалафель/orelstealth (English Translation by 3kliksphilip) two days ago covering procedural generation in CS:GO. That was well and all good, but I wondered what other source games would allow for this. I know this concept works in Garry's Mod because there is a map that's built entirely around procedural generation in that game, so I have some confidence that this is possible to do in TF2. If it is possible what would this concept add to TF2 maps? Maybe it could increase the amount of training in MGE modes, or some variety and replay value to long-term favorite maps.