CP Ironvalley A17a1

Cp_ironvalley, 5CP map. Will be medieval-ish themed.

  1. 4uBo7_

    4uBo7_ L1: Registered

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    Icewind - Cp_icewind, symmetrical 5cp map, spring themed..
     
    Last edited: Aug 9, 2020
  2. 4uBo7_

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  3. 4uBo7_

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  4. 4uBo7_

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  5. 4uBo7_

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  6. 4uBo7_

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  7. 4uBo7_

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  8. 4uBo7_

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  9. 4uBo7_

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    completely reworked second
    -removed some displacement to save memory
    rotated last 90° clock-wise
    -changed and added routes
    fixed broken respawn times
    fixed red shutters on second
    fixed symmetry issue on second
    improved optimization

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  11. 4uBo7_

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    flattened second, with all routes to it
    tightened lobby and moved shutters
    changed entrace to the stairs

    properly clipped displacements with bulletblocks
    fixed missing player_clips

    more optimization

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  14. 4uBo7_

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    fixed symmetry issue
    added hazard lines around capture points to show where trigger is
    added nobullet brushes
    fixed displacement
    improved optimization

    tested respawns - no more 45 second ones

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  15. 4uBo7_

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  16. 4uBo7_

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  18. armio43

    armio43 L1: Registered

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    I like the variation of entrances height on mid and second. There's quite a few long sight lines. Maybe one or two might be ok, but there's definitely an overabundance. Some of your paths also feel a bit isolated from others.
    upload_2020-9-17_5-52-48.png
     

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  19. 4uBo7_

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    hello thanks for the reply, i really appreciate it. theres more sightlines then these, ill try to limit the vision on some of these. the map is open (upward-wise), so a soldier or demo can counter sniper. i think some of the routes being isolated makes flanking easier and enhances the gameplay but i see your point.
     
  20. 4uBo7_

    4uBo7_ L1: Registered

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    reduced height entry to last through choke
    moved pipe on last backwards to allow more bombs
    moved last point 16 units back and rotated it 180°
    fixed missnamed door
    opened up barrel area on last
    updated area portals, added func_details, aligned all textures

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