Ironvalley

Ironvalley A17a1

icewind -> ironvalley
changed entrace to second's highground

fixed stairs not being walkable
fixed detail assymetry
made skyboxes much taller
flattened mid choke(mid -> 2nd), tightened it with displacements (a cave)
updated flank entry (2nd -> mid), reduced height and removed a strong sniper sightline
changed balcony entrace to a door frame
changed choke (2nd -> last) to a door frame
moved mid forwards a bit back (now under balcony instead of choke)
made tower on mid smaller

added props on second
added many details
added back a hiding spot
added rocks on mid - one next to choke, other under tower, so scouts can climb on top of it

clipped props
fixed blockbullets (yet again)
changed area portals and improved visibility
moved right shutter doors on last more to right
leveled out area around truck
added a small crate on last

clipped props
fixed shadows on pipes
removed a hiding spot due to gameplay issues
changed clipping in valley (mid -> 2nd) to allow for more movement

added more wood textures
more "roof tiles" to limit entry to last

fixed broken area portals
optimized props and fixed their lightmaps
properly aligned no_entries
some more clipping
reduced height entry to last through choke
moved pipe on last backwards to allow more bombs
moved last point 16 units back and rotated it 180°
fixed missnamed door
opened up barrel area on last
updated area portals, added func_details, aligned all textures
clipped truck on 2nd
adjusted shutter's speed on 2nd
fixed missing healthpack and ammopack next to truck
changed displacement on mid from power 4 to 3
changed visclusters (reduced)
changed brushes to details

added detail scenery on mid
properly clipped all the stairs
added fence on second "yard" idk