** Executing...
** Command: "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Hammer maps\snoop_dog_e.vmf"
Valve Software - vbsp.exe (Nov 7 2013)
8 threads
materialPath: D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading D:\Hammer maps\snoop_dog_e.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (1472.00 -880.00 1088.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9976.0 2048.0 192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9464.0 2048.0 2658.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9316.0 2048.0 1684.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9694.0 2048.0 1684.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9546.0 2048.0 1684.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9464.0 2048.0 -798.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9464.0 2048.0 868.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 1536.0 192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49235 bytes)
Static prop models/props_lights/hangingbulb.mdl outside the map (4544.00, -5136.00, 144.00)
Error! To use model "models/buildables/teleporter_light.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/buildables/teleporter_light.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 246 texinfos to 154
Reduced 44 texdatas to 31 (1408 bytes to 1081)
Writing D:\Hammer maps\snoop_dog_e.bsp
1 second elapsed
** Executing...
** Command: "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Hammer maps\snoop_dog_e"
Valve Software - vvis.exe (Nov 7 2013)
8 threads
reading d:\hammer maps\snoop_dog_e.bsp
reading d:\hammer maps\snoop_dog_e.prt
LoadPortals: couldn't read d:\hammer maps\snoop_dog_e.prt
** Executing...
** Command: "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Hammer maps\snoop_dog_e"
Valve Software - vrad.exe SSE (Nov 7 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\hammer maps\snoop_dog_e.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.06 seconds)
2764 faces
2761824 square feet [397702656.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
218 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
Build Patch/Sample Hash Table(s).....Done<0.0496 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 151/8192 1812/98304 ( 1.8%)
brushsides 906/65536 7248/524288 ( 1.4%)
planes 890/65536 17800/1310720 ( 1.4%)
vertexes 3429/65536 41148/786432 ( 5.2%)
nodes 1447/65536 46304/2097152 ( 2.2%)
texinfos 154/12288 11088/884736 ( 1.3%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2764/65536 154784/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 501/65536 28056/3670016 ( 0.8%)
leaves 1464/65536 46848/2097152 ( 2.2%)
leaffaces 3029/65536 6058/131072 ( 4.6%)
leafbrushes 702/65536 1404/131072 ( 1.1%)
areas 6/256 48/2048 ( 2.3%)
surfedges 14240/512000 56960/2048000 ( 2.8%)
edges 7611/256000 30444/1024000 ( 3.0%)
LDR worldlights 218/8192 19184/720896 ( 2.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 129/32768 1290/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1791/65536 3582/131072 ( 2.7%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3545300/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 64268/393216 (16.3%)
LDR ambient table 1464/65536 5856/262144 ( 2.2%)
HDR ambient table 1464/65536 5856/262144 ( 2.2%)
LDR leaf ambient 3024/65536 84672/1835008 ( 4.6%)
HDR leaf ambient 1464/65536 40992/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/550 ( 0.2%)
pakfile [variable] 426983/0 ( 0.0%)
physics [variable] 49235/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6708
Writing d:\hammer maps\snoop_dog_e.bsp
18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Hammer maps\snoop_dog_e.bsp" "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\snoop_dog_e.bsp"