H
horza
hey all,
I am having a total nightmare trying to make custom props using 3ds max
I can create MDLs with out a problem and load them into Hammer, the problems come when trying to get the texture to show up.
Originally i had the pink checker patteren that is shown in http://tf2maps.net/showthread.php?t=194 and when viewing my custom texture using the texture browser it was also showing as pink checks.
However, using VTFedit to create my VMT i can now see my texture in the browser, but the model is invisible. Even once it's compiled it's invisible, i can walk on it; the correct sound plays, and shoot at it but can't see it
If i rename the VMT and restart Hammer the model appears but with the pink checks again. so i think the model is looking at the correct VMT file and my paths are correct.
I have used MDLTextureInfo to confirm paths and file name. the texture is just a light blue 512x512 image just as a test.
It doens't show in ModelViewer either, but i can see the wireframe and collision box.
The model has a UVWmap, set to Box, and looks fine when rendered in Max
any help appreciated, i can post more info if needed. I just can't work out where the problem is, vmt, vtf, qc or Max
thanks in advance
Horza
I am having a total nightmare trying to make custom props using 3ds max
I can create MDLs with out a problem and load them into Hammer, the problems come when trying to get the texture to show up.
Originally i had the pink checker patteren that is shown in http://tf2maps.net/showthread.php?t=194 and when viewing my custom texture using the texture browser it was also showing as pink checks.
However, using VTFedit to create my VMT i can now see my texture in the browser, but the model is invisible. Even once it's compiled it's invisible, i can walk on it; the correct sound plays, and shoot at it but can't see it
If i rename the VMT and restart Hammer the model appears but with the pink checks again. so i think the model is looking at the correct VMT file and my paths are correct.
I have used MDLTextureInfo to confirm paths and file name. the texture is just a light blue 512x512 image just as a test.
It doens't show in ModelViewer either, but i can see the wireframe and collision box.
The model has a UVWmap, set to Box, and looks fine when rendered in Max
any help appreciated, i can post more info if needed. I just can't work out where the problem is, vmt, vtf, qc or Max
thanks in advance
Horza