Invisible Model problem

Discussion in 'Mapping Questions & Discussion' started by bunivasal, Aug 28, 2010.

  1. bunivasal

    bunivasal L1: Registered

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    I'm trying to build a CTF map featuring a truck stuffed full of intel briefcases. I used a playerclip brush to prevent people getting caught on the truck's geometry, then filled the bed with prop_static briefcases.

    The briefcases, however, don't load when I run the map, and it warns me that they can't be prop_static or prop_detail. Apparently it has to be $staticprop but I don't know what that is and the Valve Dev wiki doesn't offer any clues.

    Additionally, I want to add a vending machine with a small halloween health kit in front of it... but I don't know how to do that either.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The briefcases have to be made prop_dynamic because the model wasn't compiled with the $staticprop parameter.
    The better way though would be to use models/props_spytech/suitcase.mdl because it can be a static prop, and it's higher res. It was basically made for using as decoration, the only thing is it has no neutral skin.

    Health kits have a model parameter. Browse to the halloween model you want and that's it.
     
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  3. bunivasal

    bunivasal L1: Registered

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    Is there any way to permanently group several objects together, so that once I've constructed the truck/intel pile/cap zone I won't have to redo it every time I want to move the truck to a new location?

    Or would I have to make it a prefab?
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    select them all, right click GROUP.
     
  5. Boylee

    aa Boylee pew pew pew

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    Ctrl+G = group.

    you have to make sure the selection mode (top right) isn't set to 'solids' for grouping stuff to work.