PL intersection

Discussion in 'Map Factory' started by CaretCaret, Feb 8, 2012.

  1. CaretCaret

    CaretCaret L1: Registered

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    Last weekend I came up with an idea for a TF2 map and then I went here to see if there was any contest that would fit it. So now Ive been working on this map for a few days and Im quite happy with the result so far.
    This is my first TF2 map.
    The map features a turntable in the center of the map so the cart will pass that area twice.
     
    Last edited: Feb 9, 2012
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Just as a heads up, the name crossroads is already taken by a well-established CP map. You will need to change it soon. when you come up with a new name, you can PM me on the forums and I will gladly change the thread's name for you.


    Also, you should add lights.
     
  3. CaretCaret

    CaretCaret L1: Registered

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    Well thats a shame. :(
     
  4. Sergis

    aa Sergis L666: ])oo]v[

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    looks promising.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    name changed by request


    And yes, I agree... it is simple and seems to have potential.
     
  6. CaretCaret

    CaretCaret L1: Registered

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    The map is now fully functional. (I think)
    Still looks like shit.
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  7. Sergis

    aa Sergis L666: ])oo]v[

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    map was quite huge and plain, you need to break up a lot of sightlines. spawn exits were quite narrow. most areas on the one side of the map were just huge flat walls with no interesting geometry to fight on. the huge ass run in the blu spawn was too huge. the middle seems to be quite defendable, especially with the red spawn exit to the top floor.
     
  8. CaretCaret

    CaretCaret L1: Registered

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    I'm not sure if I'm gonna try and fix this map or start on a new one... Feels like the layout of the map doesn't work for a Payload map.