Integrity

CP Integrity a2

skacky

L1: Registered
Sep 4, 2009
18
2
01/08/11 - Map has been updated to Alpha 2, see changelog.

Hey everyone.

cp_integrity is a standard 5CP map. BLU and RED both own a superprocessor concealed deep within their bases, used to increase the speed and the efficiency of their servers, still trying to undermine eachother more than ever. Since they know both of them have the same device, they're not too really happy about it and decide to fight once again.

The superprocessors are powered by a nearby dam and an antenna. Both aren't made yet as they will be in the 3D Skybox later on.

So, I hope the layout doesn't suck balls too much. At this point, only the spawn areas, the last and the surrounding corridors are detailled, the rest is still heavy work in progress. Please note that there are still some overlay bugs, some misaligned textures here and there and two rooms aren't as bright as they should be.

I must add I really loved Acegikmo's TV screen in his artpass iteration and couldn't resist making one myself, so if it seems similar you shouldn't be surprised. :O

Here's the overview by the way.

 
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skacky

L1: Registered
Sep 4, 2009
18
2
The map has been updated to alpha 2 folks! :)
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Might just be me, but this seems like it'd be hard to change if there are balance or gameplay issues because of all the detailing done.
 

skacky

L1: Registered
Sep 4, 2009
18
2
I don't think so. To be honest I'm not afraid of remaking entire areas from scratch, even if they were detailled (I've done it before, but for other reasons than gameplay), plus there's plenty of time before the contest ends, so I guess that will be okay.
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
This looks really cool, I'm loving the layout and especially the geometry around the end points.
I agree with sandvich, you'll probably regret all the detailing later, but nice work :D
 

waxpax

L5: Dapper Member
Feb 25, 2011
238
151
Pugged your map tonight. I really liked mid, only major issue I had with it was the lobby between 2 and 1 was so dark that when I ubered in there, I could barely see my patients. There also seem to be a ton of places for a roamer to hide on the map, I've a screen of one of those places below.

stv: http://dl.dropbox.com/u/21561105/New Map PUGS/20110305-2359-cp_integrity_a2.7z

mumble discussion: http://dl.dropbox.com/u/21561105/New Map PUGS/integrity discussion.ogg.7z

You can stand on top of everyone of these round signs, some of them aren't that big a deal, but one of them is above a stutter door and could be a pretty devastating hiding place. I honestly don't know the best balance between too many hiding places and too few, though. I'm probably biased because I'm a medic and don't like people dropping on me :p My roamer hates a map that you can't hide on, though, so I guess it's give and take:
 
Aug 23, 2008
404
380
THIS MAP IS SO FUCKING PRETTY! Even the dev textured areas are immaculate and are going to be so easy to detail.

I mentioned this problem in the mumble recordings, but I feel like middle needs another entrance to second. As is, its going to be too easy to lock down 2nd until the enemy team has uber, leading to really well/granary chokes.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
This map is by far, a good map! Well the Details are great, Ibeams are lacking at somewhere. Still, I agree with some previous commentaries, the base doesn't look round enough.