- Number of TEAM players to cap (numplayers from here on)
- Time to cap (sec). (captime from here on)
If you've ever set these or looked at the ones in valve maps they may have seemed odd. I set out to determine how they, as well as how multiple people on the point, influence the capture time.
The base formula for time period for one player (non-scout) is 2 * captime * numplayers. For example with captime set to 4 seconds and numplayers set to 3 (this is the settings for the Well/Granary center points), if one person stands on the point it will take 2*4*3 = 24 seconds for the point to be captured. That's easy enough, multiple cappers is where it gets funky...
Though my timing method was as accurate as I could get it, there were some discrepancies and the times were all around odd enough that I didn't feel like spending the time to figure out a formula, but I did gain useful approximations.
With an x2 capper count (2 people or 1 scout), the time drops by just more than one third, so in the previous example it would only take ~15.9 seconds.
x3 and x4 are just on either side of half the time of the original, making our example time be ~13 and ~11.5 seconds, respectively.
From here on the diminishing returns get bad enough it takes many many people to put a dent in the time.
x5 drops our time to ~10.5 seconds
x10 yields ~8.1 seconds
x15 yields ~7.2 seconds
So in the end the things to remember are:
- A: 2 * captime * numplayers = One player capture time
- B: Two players is about two-thirds of A
- C: Four players is about half of A
- D: 80% of the team scout rushing on Granary is not that useful.
- Time to cap (sec). (captime from here on)
If you've ever set these or looked at the ones in valve maps they may have seemed odd. I set out to determine how they, as well as how multiple people on the point, influence the capture time.
The base formula for time period for one player (non-scout) is 2 * captime * numplayers. For example with captime set to 4 seconds and numplayers set to 3 (this is the settings for the Well/Granary center points), if one person stands on the point it will take 2*4*3 = 24 seconds for the point to be captured. That's easy enough, multiple cappers is where it gets funky...
Though my timing method was as accurate as I could get it, there were some discrepancies and the times were all around odd enough that I didn't feel like spending the time to figure out a formula, but I did gain useful approximations.
With an x2 capper count (2 people or 1 scout), the time drops by just more than one third, so in the previous example it would only take ~15.9 seconds.
x3 and x4 are just on either side of half the time of the original, making our example time be ~13 and ~11.5 seconds, respectively.
From here on the diminishing returns get bad enough it takes many many people to put a dent in the time.
x5 drops our time to ~10.5 seconds
x10 yields ~8.1 seconds
x15 yields ~7.2 seconds
So in the end the things to remember are:
- A: 2 * captime * numplayers = One player capture time
- B: Two players is about two-thirds of A
- C: Four players is about half of A
- D: 80% of the team scout rushing on Granary is not that useful.
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