- Mar 12, 2011
- 31
- 1
I am making a two stage attack and defend map. One of the stages is structured to be outside, while the other one is indoors. My problem is that the indoors stage feels either way to big and open, or it feels way to small and crammed.
I have read multiple articles involving scale on both this site and at Source SDK docs and I still can't seem to get it right. Is this why Valve usually doesn't have maps be completely 100% inside?
Even with the rooms that fit to the scale, it just seems like that after awhile the player is stuck in a gigantic killing maze.
Any and all help is greatly appreciated,
Surtr
DON'T DO IT...NOOOOOO
I have read multiple articles involving scale on both this site and at Source SDK docs and I still can't seem to get it right. Is this why Valve usually doesn't have maps be completely 100% inside?
Even with the rooms that fit to the scale, it just seems like that after awhile the player is stuck in a gigantic killing maze.
Any and all help is greatly appreciated,
Surtr
DON'T DO IT...NOOOOOO