Inconsistent Improperly Rendering Water?

Discussion in 'Mapping Questions & Discussion' started by Illius, Apr 8, 2016.

  1. Illius

    Illius L2: Junior Member

    Messages:
    65
    Positive Ratings:
    8
    So through feedback of my map I keep getting the occassional "Water isn't loading" and reading the chat I see from random people "Water is Purple and Black" (Which would mean invalid textures). However, it renders properly for others, including myself (I've seen others post screenshots in feedback with the water showing up properly as well). What is the issue?

    The water texture in question is water/water_well, and I do have env_cubemaps
     
  2. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
    1. Check your map for leaks
    2. Make sure you have water texture applied only to the top of brush, rest covered in tools\toolsnodraw
    3. Make sure you use only one atlittide for expensive water
    4. Make sure you didn't pick _beneath texture
    5. Keep your water brush sides rectangular
    6. Remake brush, source is a derpy derp-derp
     
  3. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
  4. Illius

    Illius L2: Junior Member

    Messages:
    65
    Positive Ratings:
    8
    1. For sure no leaks (or the compiler isn't saying)
    2. Check
    3. Check
    4. Check
    5. Check
    6. Alright, welp I'll quickly do that.

    However those all seem they'd cause render issues for myself as well, not just random players.
     
  5. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    iirc sunsetbaytown did not have cube maps built, so maybe that could've been the issue?
     
  6. Illius

    Illius L2: Junior Member

    Messages:
    65
    Positive Ratings:
    8
    I keep hearing that but I do have the env_cubemaps added (and as far as I know you don't need anything else in particular but an env_cubemaps added) though, so unless I'm missing something that shouldn't be an issue.
     
  7. Illius

    Illius L2: Junior Member

    Messages:
    65
    Positive Ratings:
    8
    And I didn't realize you actually need to do more than that. I am finding that out just now. I feel like an idiot. Well, that seems to fix that so yey.
     
  8. Vel0city

    aa Vel0city func_fish

    Messages:
    1,917
    Positive Ratings:
    1,536
    Yeah, TF2 is different from all other Source games (using the older engine, if you have a game running on Source 2012 and up you also need to do additional steps) when building cubemaps. It's not as simple as typing buildcubemaps in the console and boom, done.