- Aug 5, 2010
- 295
- 284
Imbricatus! This is a 3 cp A/D map with an emphasis on height with uphill and downhill battles. Blue pushes its way through a winding uphill battle to capture all three points.
The area seen in the first few is pretty much the same size as gorge's first area while also utilizing the layout idea of not containing the first control point. Point A is in the next area up on a small hill. A contains a shortcut for Red to get to the frontline faster which closes as soon as A is captured. Once B is captured, blue spawn moves up and a shortcut opens up for blue to get to the final point faster. This was to ensure a faster, more intense gameplay as this map is pretty much the same scale as Mountainlab and I always found that map incredibly fun but also a little slow at times. Here is the layout:
http://i.imgur.com/gUqLR.jpg
Green is the path taken by blue from first spawn to the final point.
Purple is the shortcut red can taken before A is captured
Blue is blue's second spawn location that opens once B is captured
So without further explanation, the screenshots! (note* all these shots were taken with noclip, so some shots will be taken from non-playable areas) Also, there might be a few line of sight problems, but nothing too bad or not easily fixable because I am still adding cover!
A view of the first area from the lowest blue spawn
http://i.imgur.com/g0AZ5.jpg
A view from the midway blue spawn
http://i.imgur.com/rmToS.jpg
Blue spawns from the left in this image
http://i.imgur.com/QN3yD.jpg
view of mid spawn and then lowest spawn in the background and high spawn all the way in the back
http://i.imgur.com/4cHy7.jpg
view from the first bunker type place with lowest blue spawn in the lower right corner
http://i.imgur.com/qgeHv.jpg
Transitions from one area to another in my map are slopes that immediately favor blue then slope back upwards slightly into the new area. Here is the first one of this kind.
http://i.imgur.com/6bRai.jpg
Opposite view of previous screenshot
http://i.imgur.com/35Knw.jpg
In this image, blue spawns in the first area seen to the LEFT and A is to the right, these curved nooks are for really easy access to the new area without allowing a line of sight through either area. (this might be a confusing screenshot haha)
http://i.imgur.com/pW2VU.jpg
First view of A's platform (way in the back here)
http://i.imgur.com/X0dUD.jpg
View of A from the other entrance
http://i.imgur.com/WRLzI.jpg
View of A
http://i.imgur.com/42bIK.jpg
View of A from red's shortcut facing where blue would be coming from
http://i.imgur.com/om1OC.jpg
View of A looking down into the transition to B. You can either take the low road or the high road.
http://i.imgur.com/5QN7P.jpg
View of transition to B. A is immediately to the right on the other side of that wall
http://i.imgur.com/BN3F1.jpg
High road leads here
http://i.imgur.com/mvrCd.jpg
http://i.imgur.com/iFnav.jpg
These are the stairs to blue's height advantage point for B (youll see what I mean in a bit)
http://i.imgur.com/P3enz.jpg
To the left here is the view from near B viewing the lowe route, the high route and blue's height advantage (the curved walkway)
http://i.imgur.com/5kooJ.jpg
View of B from low route
ttp://i.imgur.com/826MA.jpg
This is my strategic level design creation that allows blue COVERED access to B while also giving blue a small height advantage and one way path to keep red back (except for rocket jumpers and shit)
http://i.imgur.com/h8Wdo.jpg
View of B from the close quarters route from the higher route
[url]http://i.imgur.com/2TAHY.jpg[/url]
Inside point B. To the right is blue's covered path (notice how red has a pit of death and CANNOT go into blue's covered path. Since the height is in red's favor, blue gets layout advantages
[url]http://i.imgur.com/crU2d.jpg[/url]
View of B and lower route
[url]http://i.imgur.com/xYIzB.jpg[/url]
View of blue's height advantage via noclip
[url]http://i.imgur.com/WfOhn.jpg[/url]
View of B from red's vantage point. Immediately behind me is the main door to C
[url]http://i.imgur.com/Qw4Ay.jpg[/url]
B again
[url]http://i.imgur.com/B7FRk.jpg[/url]
Red's shortcut to A at the beginning of the round.
[url]http://i.imgur.com/rxyhh.jpg[/url]
View of entrance to C from in front of B
[url]http://i.imgur.com/DXUHE.jpg[/url]
View from blue's covered path to B
[url]http://i.imgur.com/rlOpv.jpg[/url]
And thats it for now. I am working on the layout for the final point now. Any thoughts or questions?
The area seen in the first few is pretty much the same size as gorge's first area while also utilizing the layout idea of not containing the first control point. Point A is in the next area up on a small hill. A contains a shortcut for Red to get to the frontline faster which closes as soon as A is captured. Once B is captured, blue spawn moves up and a shortcut opens up for blue to get to the final point faster. This was to ensure a faster, more intense gameplay as this map is pretty much the same scale as Mountainlab and I always found that map incredibly fun but also a little slow at times. Here is the layout:
http://i.imgur.com/gUqLR.jpg
Green is the path taken by blue from first spawn to the final point.
Purple is the shortcut red can taken before A is captured
Blue is blue's second spawn location that opens once B is captured
So without further explanation, the screenshots! (note* all these shots were taken with noclip, so some shots will be taken from non-playable areas) Also, there might be a few line of sight problems, but nothing too bad or not easily fixable because I am still adding cover!
A view of the first area from the lowest blue spawn
http://i.imgur.com/g0AZ5.jpg
A view from the midway blue spawn
http://i.imgur.com/rmToS.jpg
Blue spawns from the left in this image
http://i.imgur.com/QN3yD.jpg
view of mid spawn and then lowest spawn in the background and high spawn all the way in the back
http://i.imgur.com/4cHy7.jpg
view from the first bunker type place with lowest blue spawn in the lower right corner
http://i.imgur.com/qgeHv.jpg
Transitions from one area to another in my map are slopes that immediately favor blue then slope back upwards slightly into the new area. Here is the first one of this kind.
http://i.imgur.com/6bRai.jpg
Opposite view of previous screenshot
http://i.imgur.com/35Knw.jpg
In this image, blue spawns in the first area seen to the LEFT and A is to the right, these curved nooks are for really easy access to the new area without allowing a line of sight through either area. (this might be a confusing screenshot haha)
http://i.imgur.com/pW2VU.jpg
First view of A's platform (way in the back here)
http://i.imgur.com/X0dUD.jpg
View of A from the other entrance
http://i.imgur.com/WRLzI.jpg
View of A
http://i.imgur.com/42bIK.jpg
View of A from red's shortcut facing where blue would be coming from
http://i.imgur.com/om1OC.jpg
View of A looking down into the transition to B. You can either take the low road or the high road.
http://i.imgur.com/5QN7P.jpg
View of transition to B. A is immediately to the right on the other side of that wall
http://i.imgur.com/BN3F1.jpg
High road leads here
http://i.imgur.com/mvrCd.jpg
http://i.imgur.com/iFnav.jpg
These are the stairs to blue's height advantage point for B (youll see what I mean in a bit)
http://i.imgur.com/P3enz.jpg
To the left here is the view from near B viewing the lowe route, the high route and blue's height advantage (the curved walkway)
http://i.imgur.com/5kooJ.jpg
View of B from low route
ttp://i.imgur.com/826MA.jpg
This is my strategic level design creation that allows blue COVERED access to B while also giving blue a small height advantage and one way path to keep red back (except for rocket jumpers and shit)
http://i.imgur.com/h8Wdo.jpg
View of B from the close quarters route from the higher route
[url]http://i.imgur.com/2TAHY.jpg[/url]
Inside point B. To the right is blue's covered path (notice how red has a pit of death and CANNOT go into blue's covered path. Since the height is in red's favor, blue gets layout advantages
[url]http://i.imgur.com/crU2d.jpg[/url]
View of B and lower route
[url]http://i.imgur.com/xYIzB.jpg[/url]
View of blue's height advantage via noclip
[url]http://i.imgur.com/WfOhn.jpg[/url]
View of B from red's vantage point. Immediately behind me is the main door to C
[url]http://i.imgur.com/Qw4Ay.jpg[/url]
B again
[url]http://i.imgur.com/B7FRk.jpg[/url]
Red's shortcut to A at the beginning of the round.
[url]http://i.imgur.com/rxyhh.jpg[/url]
View of entrance to C from in front of B
[url]http://i.imgur.com/DXUHE.jpg[/url]
View from blue's covered path to B
[url]http://i.imgur.com/rlOpv.jpg[/url]
And thats it for now. I am working on the layout for the final point now. Any thoughts or questions?
Last edited: