Compile logs help. Also check for leaks.
the game is running an old version of the map for some reason.
VBSP, which produces the BSP, is failing. The rest of the compile is using the old BSP.
The game console shows me the error "vis decompression overrun" a few times, but I have no displacements, no super-detailed brushwork (especially in the old version it keeps running) and no 3d skybox brushes.
I'm under the impression you already saw
this page. Yes, you have too much vis data. I'm guessing the line in VVIS that looks like this has the number you want to make go down.
Code:
visdatasize:1365714 compressed from 1449472
This was from a map where I hit that limit and had to trim visdata. Maybe you have too many visleaves, they're too complex, or there's something else that's undocumented. To see what visleaves VBSP is generating, in Hammer you can go to the toolbar and select Map > Load Portal File.