ignition

CTF ignition a11d

Mar 23, 2010
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1,699
Prestige updated graffiti with a new update entry:

small changes

made using low ground out of intel room + underground a little bit easier
new outer staircase
expanded a lava pit
removed 1 full ammo
made blu's resupply locker small to balance the spawns with red

overall, v happy with power of sentries on this map and difficulty of capturing. kinda concerned that there isnt much fighting at mid lobbies and it doesnt really help attack the intel much but i probably won't do anything about it

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Mar 23, 2010
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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
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Overall during the imp everyone felt really separated; There was rarely a time where I had more than 1 teammate or 1 enemy around me, and it was frustrating to not have anything to do, even as scout (except run for the intel anyway). I feel like the map would better lend itself, or at least the layout, to Mannpower? A lot of the map was large and some areas I did not use at all. I do like the open-ness to the map, but it feels like there's not much reason to go after the objective when you can't even find the people who are supposedly defending the flag. I did find the jump pad cool but through the entire imp I only used it once because I was never really near the place it was at. Also, and this maybe have just been teams (your call, really), but our engineers were able to very easily set up right above the flag and pretty much lock the other team out of their own Flag Room, which just let to even less happening on the map.
 
Mar 23, 2010
1,874
1,699
Mar 23, 2010
1,874
1,699
Mar 23, 2010
1,874
1,699
Prestige updated ignition with a new update entry:

small changes

moved spawn up just a hair, jumppad buff, reduced sentry view angles near spawn, new intel exit, other lil things

changed spawntime gimmick:
-2s everytime enemy caps intel, -0.35s everytime you return the intel. still a forcerespawn when ur intel is capped or returned.


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Mar 23, 2010
1,874
1,699
Prestige updated ignition with a new update entry:

stuff

-1s every intel enemy caps, -0.15s everytime it returns. forcerespawn on return REMOVED.
jumppad nerfed, sentries near spawn nerfed

gunna try n detail this soon theres too much 45 degree shit and detailing/guiding to these chins is hard!

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Mar 23, 2010
1,874
1,699
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