- Jul 25, 2023
- 4
- 2
I just want to say in advance that I'm not the most knowledgeable in all these subject, so if I got anything wrong or misunderstood something I mentioned here, I just wanna apologize for that.
I also don't if this isn't something appropriate to post here, I was told that this would be a good place to share this, so if it isnt I apologize for that aswell.
This is just somethin that's been floating around in my head for a little bit, and I just wanted to get it out there.
With the current position TF2 is in right now, I believe that if we can get some community organization we can come up with a brand new themed community update, but not in the same way of old community updates (talk about that later)
now, I know what your thinking: "But don't you remember what happened the last time we tried that? and the time before that, and the time before THAT?"
Yes, it is true that community updates have a troubled history, with many projects such as Frontline, the Mayann Project (kinda), and Iron Gauntlet never coming to fruition.
and with the updates that did happen, they were either incredibly underwhelming (Robotic Boogaloo), had troubled development and was overhyped to all hell (End of the Line), and was received fairly well but ended up ruining community updates because of drama (Invasion).
We would try to make something, but Valve either didn't want it or changed and intruded on the original vision, or we would end up hyping it up to the point of disappointment, or both.
however, that was all a long time ago, Invasion came out 8 years ago!
things have changed, Valve has proven that they are willing to branch out and try more things, I.E Vscript and Vs. Saxton Hale.
They added Vscript to their servers to allow map makers to be more flexible and be more creative, and then added a brand new gamemode into casual for the first time in a decade, and one that has been in the community for years no less!
And when it comes to theming, we have to go no further than the Blog Post announcing the Summer Update: "Make sure to get your submissions into the Steam Workshop by May 1st, so they can be considered for this as-yet-unnamed, un-themed, but still very exciting summer-situated (but not summer-themed) (unless you wanted to develop summer-themed stuff) update."
That's right, coming from valve themselves, they admitted they would be willing to accept quote: "themed stuff".
Now, this doesn't necessarily mean we would get new weapons or campaigns and the like.
However, that does mean we can make whatever themed cosmetics and warpaints and maps we want!
I believe we could even give this a try with Scream Fortress and Smissmas.
Maybe for Scream Fortress we could produce Apocalypses themed maps, Zombie, Nuclear, End of the World type stuff, and call it the "Screamageddon Update."
Or with Smissmas we could produce general winter maps with "lunar" elements to them, where maybe a bunch of meteors landed on earth, and a buncha weird space esc type stuff happens to the environment around it, and call it the "Lunar-New Year Update."
And with Summer, we could do anything! We could do sci-fi, Medieval, abstract whatever- We could even attempt to bring back old projects like Frontline to some extent.
And with the help of Vscript, all of this would be easier and better than ever before!
And when I say "Community Themed Update," I don't necessarily mean like how the older ones were produced.
With those, there was major collaborating with the update team and Valve themselves (and we all know how that went).
I'm not implying we try something like that, because we all know that at this time theres no way Valve would want to do that.
no, what I think is maybe spread the word across the workshopping community, and come up with a theme for people to follow if they want.
Then, if enough people made stuff following that theme, they could label it under the (blank) Update collection and upload it to the Workshop.
Maybe do a mapping competition like what was done for Invasion (simply just as a thing to bring attention and stuff to the project, not necessarily for like- "The winners get to submit there maps for the update!" no, that's dumb").
and maybe something similar for the items like last years Gertrude's Gallery of Garments contest for Scream Fortress.
And I believe this could all work because Valve clearly has no interest in developing anything new for this game, and they gave us the tools and freedom to make whatever we want, and has proven they will accept new themes and concepts.
They have also shown that they are giving TF2 at least a slight bit more attention now, noting the blog post and the summer themed promotional material on Steam (not that this really means that much, but it's still worth noting).
We are fully capable of pulling something like this off; we just need the proper planning, organization, and care that we would put into any other community project.
We want themed updates, we want something refreshing, and we want to escape TF2's Dark Age and into a new Renaissance. enough time has passed, and the stars are beginning to align, so why don't we give this another shot?
I also don't if this isn't something appropriate to post here, I was told that this would be a good place to share this, so if it isnt I apologize for that aswell.
This is just somethin that's been floating around in my head for a little bit, and I just wanted to get it out there.
With the current position TF2 is in right now, I believe that if we can get some community organization we can come up with a brand new themed community update, but not in the same way of old community updates (talk about that later)
now, I know what your thinking: "But don't you remember what happened the last time we tried that? and the time before that, and the time before THAT?"
Yes, it is true that community updates have a troubled history, with many projects such as Frontline, the Mayann Project (kinda), and Iron Gauntlet never coming to fruition.
and with the updates that did happen, they were either incredibly underwhelming (Robotic Boogaloo), had troubled development and was overhyped to all hell (End of the Line), and was received fairly well but ended up ruining community updates because of drama (Invasion).
We would try to make something, but Valve either didn't want it or changed and intruded on the original vision, or we would end up hyping it up to the point of disappointment, or both.
however, that was all a long time ago, Invasion came out 8 years ago!
things have changed, Valve has proven that they are willing to branch out and try more things, I.E Vscript and Vs. Saxton Hale.
They added Vscript to their servers to allow map makers to be more flexible and be more creative, and then added a brand new gamemode into casual for the first time in a decade, and one that has been in the community for years no less!
And when it comes to theming, we have to go no further than the Blog Post announcing the Summer Update: "Make sure to get your submissions into the Steam Workshop by May 1st, so they can be considered for this as-yet-unnamed, un-themed, but still very exciting summer-situated (but not summer-themed) (unless you wanted to develop summer-themed stuff) update."
That's right, coming from valve themselves, they admitted they would be willing to accept quote: "themed stuff".
Now, this doesn't necessarily mean we would get new weapons or campaigns and the like.
However, that does mean we can make whatever themed cosmetics and warpaints and maps we want!
I believe we could even give this a try with Scream Fortress and Smissmas.
Maybe for Scream Fortress we could produce Apocalypses themed maps, Zombie, Nuclear, End of the World type stuff, and call it the "Screamageddon Update."
Or with Smissmas we could produce general winter maps with "lunar" elements to them, where maybe a bunch of meteors landed on earth, and a buncha weird space esc type stuff happens to the environment around it, and call it the "Lunar-New Year Update."
And with Summer, we could do anything! We could do sci-fi, Medieval, abstract whatever- We could even attempt to bring back old projects like Frontline to some extent.
And with the help of Vscript, all of this would be easier and better than ever before!
And when I say "Community Themed Update," I don't necessarily mean like how the older ones were produced.
With those, there was major collaborating with the update team and Valve themselves (and we all know how that went).
I'm not implying we try something like that, because we all know that at this time theres no way Valve would want to do that.
no, what I think is maybe spread the word across the workshopping community, and come up with a theme for people to follow if they want.
Then, if enough people made stuff following that theme, they could label it under the (blank) Update collection and upload it to the Workshop.
Maybe do a mapping competition like what was done for Invasion (simply just as a thing to bring attention and stuff to the project, not necessarily for like- "The winners get to submit there maps for the update!" no, that's dumb").
and maybe something similar for the items like last years Gertrude's Gallery of Garments contest for Scream Fortress.
And I believe this could all work because Valve clearly has no interest in developing anything new for this game, and they gave us the tools and freedom to make whatever we want, and has proven they will accept new themes and concepts.
They have also shown that they are giving TF2 at least a slight bit more attention now, noting the blog post and the summer themed promotional material on Steam (not that this really means that much, but it's still worth noting).
We are fully capable of pulling something like this off; we just need the proper planning, organization, and care that we would put into any other community project.
We want themed updates, we want something refreshing, and we want to escape TF2's Dark Age and into a new Renaissance. enough time has passed, and the stars are beginning to align, so why don't we give this another shot?
Last edited: