i have never had an error like this before and i dont know how to fix it. please help

Dec 4, 2021
224
22
heres the entirety of the compile log


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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\debarker\pl_debarker_a2.vmf"
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Valve Software - vbsp.exe (Apr 22 2024)
12 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\debarker\pl_debarker_a2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_debarker_a2/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/pl_debarker_a2/nature/blendrockgroundwallforest004_wvt_patch
Patching WVT material: maps/pl_debarker_a2/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\debarker\pl_debarker_a2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Bad surface extents point: 816.000000 -1152.003906 160.000000
Bad surface extents point: 432.000000 -1152.000000 160.000000
Bad surface extents point: 640.000000 -816.000000 160.000000
Bad surface extents point: 1024.000000 -816.000000 160.000000
Bad surface extents - surface is too big to have a lightmap
material NATURE/BLENDGROUNDTOGRASS008 around point (728.0 -984.0 160.0)
(dimension: 0, 148>126)


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Command failed with return code 0x1!

Please screenshot the WHOLE window when showing this compile log
Or upload the .log file generated beside your VMF
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ive looked it up on the compile log checker and it didnt show any results