Timberjaw
L2: Junior Member
- Nov 6, 2009
- 71
- 19
I really like IHM. I liked that the maps were confusing and dark because it made everything scarier. It's the apocalypse. It's chaos. It made me feel more like I was trying to escape a terrifying situation and less like I was confidently following a predetermined path with a known outcome.
The bot/zombie pathing is problematic in places (though that's true in Valve's campaigns as well).
I miss the L4D2-style panic events (though the end of the Manor is close to being one).
Overall the campaign could benefit from another layer of polish and bug-testing...there are minor issues here and there. The campaign has to be released and played for that to happen though.
The bot/zombie pathing is problematic in places (though that's true in Valve's campaigns as well).
I miss the L4D2-style panic events (though the end of the Manor is close to being one).
Overall the campaign could benefit from another layer of polish and bug-testing...there are minor issues here and there. The campaign has to be released and played for that to happen though.