Hello there.
To make a short story long, in the Reddit /r/tf2 map discussion thread there's a bit of talk where nucleus would be pretty cool as a player destruction map (including me).
Over the week I finally got to boot up Hammer again, downloaded the vmf of the decompiled koth_nucleus map from the forums, and tried to make a pd version of that. I thought, hey, it's not that hard, I can make the clamp thingy open/close for an interval, change the gamemode, and it'll look good!
Well it seems like it went a little (actually a lot) over my head because now I made a technically functional pd_nucleus (which is cool) but the map itself became a mess visually (which is not). This might not be much to an average to good mapper, but my life obligations (and burnout after work) and almost-completely forgotten Hammer skills nowadays prevent me from taking the time into focusing more towards this map, as minor as it may seem. So, I'm abandoning this (yes, after a week - I am turrible), but I feel that there's sufficient interest for people to play pd_nucleus to have it made.
I'm not sure about the policy here nowadays to make edits towards existing Valve maps since I was last here - I suppose it's okay. If mods do not see this as appropriate, please feel free to take it down.
But anyway, anyone interested with better mapping skills (probably the majority of the people here) are free to take up on this project, and claim it as his/her own edit of nucleus, and release to the public thru their own means and/or Steam Workshop, but be sure to post here and claim it so we don't have 20 pd_nucleuses in the Workshop. You may credit me if you wish, but I am fine either way. You may also make any changes as you deem necessary (eg spawn exits).
The vmf and bsp are here: https://dl.dropboxusercontent.com/u/1806760/pd_nucleus_a3.zip
Things that are messed up:
http://i.imgur.com/li7QEVe.jpg - Huge pop-in issues with the props outdoors
http://i.imgur.com/3QJjWV7.jpg - Black bars on the walls (I can't find out why after looking back and forth in Hammer)
http://i.imgur.com/Jjck0Zh.jpg - Same as above
http://i.imgur.com/ZDEf1oK.jpg - A much brighter map now, likely because I deleted all the areaportals (in frustration) due to weird visual bugs in the decompiled map
Also the point opening/closing messages I made weren't popping up for me, and the beer bottles I used were stock, so they'll look funny as their models are rooted to the ground when dropped. But as said, the game mode works fine otherwise.
Edit: HolySnickerPuffs is going to take a stab at this.
To make a short story long, in the Reddit /r/tf2 map discussion thread there's a bit of talk where nucleus would be pretty cool as a player destruction map (including me).
Over the week I finally got to boot up Hammer again, downloaded the vmf of the decompiled koth_nucleus map from the forums, and tried to make a pd version of that. I thought, hey, it's not that hard, I can make the clamp thingy open/close for an interval, change the gamemode, and it'll look good!
Well it seems like it went a little (actually a lot) over my head because now I made a technically functional pd_nucleus (which is cool) but the map itself became a mess visually (which is not). This might not be much to an average to good mapper, but my life obligations (and burnout after work) and almost-completely forgotten Hammer skills nowadays prevent me from taking the time into focusing more towards this map, as minor as it may seem. So, I'm abandoning this (yes, after a week - I am turrible), but I feel that there's sufficient interest for people to play pd_nucleus to have it made.
I'm not sure about the policy here nowadays to make edits towards existing Valve maps since I was last here - I suppose it's okay. If mods do not see this as appropriate, please feel free to take it down.
But anyway, anyone interested with better mapping skills (probably the majority of the people here) are free to take up on this project, and claim it as his/her own edit of nucleus, and release to the public thru their own means and/or Steam Workshop, but be sure to post here and claim it so we don't have 20 pd_nucleuses in the Workshop. You may credit me if you wish, but I am fine either way. You may also make any changes as you deem necessary (eg spawn exits).
The vmf and bsp are here: https://dl.dropboxusercontent.com/u/1806760/pd_nucleus_a3.zip
Things that are messed up:
http://i.imgur.com/li7QEVe.jpg - Huge pop-in issues with the props outdoors
http://i.imgur.com/3QJjWV7.jpg - Black bars on the walls (I can't find out why after looking back and forth in Hammer)
http://i.imgur.com/Jjck0Zh.jpg - Same as above
http://i.imgur.com/ZDEf1oK.jpg - A much brighter map now, likely because I deleted all the areaportals (in frustration) due to weird visual bugs in the decompiled map
Also the point opening/closing messages I made weren't popping up for me, and the beer bottles I used were stock, so they'll look funny as their models are rooted to the ground when dropped. But as said, the game mode works fine otherwise.
Edit: HolySnickerPuffs is going to take a stab at this.
Last edited: