OK so heres the deal. making textures for tf2 is so easy it hurts. take a texture form any other game. then, paint over it using broad strokes in PS or whatever. . or, take any photo source you want, do a quick and dirty Seamless-job (think, Clone tool) and then paint over it. the painting over part allows you to take otherwise mediocre base-photos and make them look fine. Or, find some cartoony textures online. I have found a couple that way. but what really gets me is looking at the same damn desert-vaugely industrial scene every damn time. The spytech stuff is fine, and Im not saying that no Valve-made textures should be used, but there really needs to be more variation. I want to see some one try this: take an HL2 or CSs model, and give it a Tf2 Skin Job. might not work for everything, but it would definitely work for some stuff, like trees or tanks or whatever. TF2's theme is that you are a henchman of a secret organization (hydra or Cobra or the League of Calamitous Intent or whatever), and your fighting somewhere. that gives you SO much flexibility in setting. so why don't I see more Islands or cities or space-stations? I am currently doing a map on a mountain featuring a volcano and a glacier. ITS NOT THAT HARD!