Im trying to make a 5 CP map with a 2-1-2 structure. So like this:
Red 1 ----- Red 2
------- Mid -------
Blu 1 ----- Blu 2
For the red team Red 1 and Red 2 dont have any requirements. Red 1 and Red 2 are needed to cap Mid and Mid is required for Blu 1 and Blu 2. Blu 1 / Blu 2 / Red 1 / Red 2 can all be capped at the same time. It's all the other way round for the blue team.
Now I have three problems:
1) Ingame the capping works the way it should, but the HUD doesn't display the 'locked' symbol over the last two points, the HUD only shows the lock on Mid. Screenshot of the CP settings
2) I want the HUD to show a 2-1-2 structure instead of 1-1-1-1-1, how can I change that?
3) Blu 1 / 2 or Red 1 / 2 can all be possible final capture points depending on which point is capped first, how can I tell the game when to do the final capture announcement?
Red 1 ----- Red 2
------- Mid -------
Blu 1 ----- Blu 2
For the red team Red 1 and Red 2 dont have any requirements. Red 1 and Red 2 are needed to cap Mid and Mid is required for Blu 1 and Blu 2. Blu 1 / Blu 2 / Red 1 / Red 2 can all be capped at the same time. It's all the other way round for the blue team.
Now I have three problems:
1) Ingame the capping works the way it should, but the HUD doesn't display the 'locked' symbol over the last two points, the HUD only shows the lock on Mid. Screenshot of the CP settings
2) I want the HUD to show a 2-1-2 structure instead of 1-1-1-1-1, how can I change that?
3) Blu 1 / 2 or Red 1 / 2 can all be possible final capture points depending on which point is capped first, how can I tell the game when to do the final capture announcement?
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