How to make a door disapper instead of open

Discussion in 'Mapping Questions & Discussion' started by necro, Apr 21, 2008.

  1. necro

    necro L3: Member

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    Yet another stoopid question. How can I make starting gates that just disappear instead of slide open? I know the obvious approach is to make func_doors that slide below the ground, but I'd rather just have the things disappear altogether. Dont the doors continue to render even if they slide out of view?
     
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    func_wall and then kill?

    I haven't actually tested that, but that would be the basic idea (I think).
     
  3. YM

    aa YM LVL100 YM

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    You can use a func_wall_toggle I believe and just toggle it on or off.
     
  4. teddyruxpin

    teddyruxpin Sr. Hygiene Technician

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    Why not func_breakable and have some fun with it :).
     
  5. Foreverkul

    Foreverkul L4: Comfortable Member

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    Just make an out on the timer that when setup is done it kills the door.
    Unless you want it to be able to close again, then maybe try just a really fast speed?
     
  6. necro

    necro L3: Member

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    Yeah, the gates need to close again on Setup start. I tried func_wall and func_wall_toggle, but they dont allow prop_dynamics to be tied to them apparently. So it looks like I'm stuck with normal doors that slide into the ground aye?
     
  7. Pseudo

    Pseudo L6: Sharp Member

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    If your doors are prop_dynamic, just send the prop a "Disable" to make it disappear.