How to make a door disapper instead of open

necro

L3: Member
Mar 24, 2008
106
13
Yet another stoopid question. How can I make starting gates that just disappear instead of slide open? I know the obvious approach is to make func_doors that slide below the ground, but I'd rather just have the things disappear altogether. Dont the doors continue to render even if they slide out of view?
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
func_wall and then kill?

I haven't actually tested that, but that would be the basic idea (I think).
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
You can use a func_wall_toggle I believe and just toggle it on or off.
 

Foreverkul

L4: Comfortable Member
Apr 12, 2008
157
14
Just make an out on the timer that when setup is done it kills the door.
Unless you want it to be able to close again, then maybe try just a really fast speed?
 

necro

L3: Member
Mar 24, 2008
106
13
Yeah, the gates need to close again on Setup start. I tried func_wall and func_wall_toggle, but they dont allow prop_dynamics to be tied to them apparently. So it looks like I'm stuck with normal doors that slide into the ground aye?