I have a problem relating to parenting. If you parent a prop to a player for example, the player the prop is parented to will be able to see the prop move fluently with their movements. For other clients however, the prop stays at the same angles not moving at all. This is the same with other entities being attached to each other. How would I make an entity be attached with another entity while continuously keeping the main entity's angles? Is there another method I can use to achieve this? Thank you.