- Oct 13, 2013
- 17
- 2
I'm designing a steampunk-themed map and am planning on creating mostly custom textures and models. However, as this is my first project, I feel a bit lost on how to approach the art direction. Many tf2 maps that I have played use the same stock textures.
1. Do you know any maps that have mainly used custom assets and textures? (does not matter if the art style/direction is different from "the tf2 world" so long as you thought it was good)
2. Any tips on making a cohesive environment?
3. Any artists/art styles/artwork I should look into for concepts and references for "tf2 world" art style? (other than Leyendecker)
1. Do you know any maps that have mainly used custom assets and textures? (does not matter if the art style/direction is different from "the tf2 world" so long as you thought it was good)
2. Any tips on making a cohesive environment?
3. Any artists/art styles/artwork I should look into for concepts and references for "tf2 world" art style? (other than Leyendecker)
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