how to fix "cut link list overflow"?

Discussion in 'Mapping Questions & Discussion' started by pasta masta, Jan 22, 2018.

  1. pasta masta

    pasta masta L1: Registered

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    i compiled my maps and launch tf2

    butt game shut downed and they pop up "cut link list overflow"

    what is this and how fix it
     
  2. Simulacron

    Simulacron L6: Sharp Member

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    Does your map has complex geometry so the visleafs get cut some crazy way? I had this problem myself (see here: https://tf2maps.net/threads/cutllinkedlist-overflow-exhausted-memory-allocator.27307/) with a map, that was very complex an unoptimized as I didn't knew how to use any optimaziation tools or even func details.
    I ended up abandoning the map, because I couldn't find any answer for the problem. Only thing that helped was hiding half of the map (it was a mirrored koth map) and just compiling the other. So I'm guessing that the map was just too much to handle for my computer.
    I know that this isn't really an answer for your problem, but I hope it gives you some hints and ideas and what could be wrong.