CUtlLinkedList overflow (exhausted memory allocator)

Discussion in 'Mapping Questions & Discussion' started by Simulacron, Feb 18, 2016.

  1. Simulacron

    Simulacron L6: Sharp Member

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    This isn't very important but I'm just want to know what it means.
    A few months ago I worked on a map that was really bad in optimisation because you could look over the roofs. When I compiled the map the game loaded the map just for about 3 seconds after that the game crashed and showed the message:
    CUtlLinkedList overflow (exhausted memory allocator)
    Whats the reasons for this. I can only find Threads for:
    Cutllinkedlist overflow! (exhausted index range)