How to align wood beam textures, the RIGHT way

Discussion in 'Tutorials & Resources' started by Fantasma, May 30, 2014.

  1. Fantasma

    aa Fantasma

    Messages:
    882
    Positive Ratings:
    969
    How to align wood beam textures, the RIGHT way

    After receiving numerous nice and polite feedback nodes about aligning wood textures, I researched methods and tutorials on how to do it and couldn’t find any that seemed to do it Right, soon after I began work on ctf_mineshaft and learnt the simplest method by accident, so I thought to share it here for other users.

    What to do

    Create the wood beam you want for the map, here’s my example.
    [​IMG]

    Find a face that has four 90 Degree angles and select it in the texture application tool [​IMG]

    Align this side to either 0, 90, 180 which ever looks best with the world checkbox selected
    [​IMG]


    With the face still selected, Hold ALT and right click on adjacent sides. DO this for each side.
    [​IMG]

    Your wood beams should be properly aligned, do this for any other wood beam you have.




    Watch as people gaze in awe at your perfect wood.
     
    • Thanks Thanks x 2
    Last edited: Aug 8, 2014
  2. Fantasma

    aa Fantasma

    Messages:
    882
    Positive Ratings:
    969
    [​IMG]
    I'm sorry
     
  3. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    why did you make three of these tutorials?
     
  4. Fantasma

    aa Fantasma

    Messages:
    882
    Positive Ratings:
    969
    Not planned.
     
  5. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,213
    You forgot to mention changing the alignment to Face before transferring the texture to another face. This way all four sides will be stretched out slightly.