How do you make a door wich opens one time and set up an arena gametype?
RaTcHeT302 L1: Registered Dec 24, 2010 17 0 Oct 3, 2011 #1 How do you make a door wich opens one time and set up an arena gametype?
Seba DR. BIG FUCKER, PHD aa Jun 9, 2009 2,364 2,728 Oct 3, 2011 #2 http://forums.tf2maps.net/showthread.php?t=4674 1
tyler aa Sep 11, 2013 5,102 4,621 Oct 4, 2011 #3 http://developer.valvesoftware.com/wiki/TF2/Team-Specific_Doors http://developer.valvesoftware.com/wiki/TF2/Making_an_Arena_map Try to learn the hard way first because it will take you farther than if you depend on the resource pack. 1
http://developer.valvesoftware.com/wiki/TF2/Team-Specific_Doors http://developer.valvesoftware.com/wiki/TF2/Making_an_Arena_map Try to learn the hard way first because it will take you farther than if you depend on the resource pack.
RaTcHeT302 L1: Registered Dec 24, 2010 17 0 Oct 4, 2011 #4 yyler said: http://developer.valvesoftware.com/wiki/TF2/Team-Specific_Doors http://developer.valvesoftware.com/wiki/TF2/Making_an_Arena_map Try to learn the hard way first because it will take you farther than if you depend on the resource pack. Click to expand... Will do, thanks.
yyler said: http://developer.valvesoftware.com/wiki/TF2/Team-Specific_Doors http://developer.valvesoftware.com/wiki/TF2/Making_an_Arena_map Try to learn the hard way first because it will take you farther than if you depend on the resource pack. Click to expand... Will do, thanks.
RaTcHeT302 L1: Registered Dec 24, 2010 17 0 Oct 4, 2011 #5 I made my doors and they now work but how do I make the shadow that it's cast look better or remove it?
I made my doors and they now work but how do I make the shadow that it's cast look better or remove it?
Seba DR. BIG FUCKER, PHD aa Jun 9, 2009 2,364 2,728 Oct 5, 2011 #6 func_doors don't cast shadows IIRC. You can disable casting shadows in a prop_dynamic's properties if you've parented it to a func_door.
func_doors don't cast shadows IIRC. You can disable casting shadows in a prop_dynamic's properties if you've parented it to a func_door.