- Dec 12, 2007
- 202
- 31
I tend to hop onto a multitude of servers when its out of hours uk time - i tend to work shifts so i can be awake/-playing at some rather bizarre times, over the past couple of weeks i've played on 24 man/32 man normal spawn /regular spawn, no crits/double crits and many other bizarre server settings.
The 1 thing i really cant comprehend is peoples love of utterly unbalanced/buggy/ugly/broken maps,
i've played
ctf maps on a 32 man server which literally consisted of walking out of the spawn spamming as much as possible and trying not to get spammed back because the map was so tiny,
an 8 point cp map the size of a shoe box where you could fire into each others spawns through windows whilst standing next to a resupply
cp maps with no forward spawns or if there was it still felt like a 6 mile walk after death to reach the action again - coupled with a design that made it quite easy for a "good" sniper to absolutely dominate the map.
various king of the hill maps which consisted of a circle with a cp a few walls and nothing more, apart from spawn camping.
I can understand that people want a change in the pace in a server rotation, its nice to throw in 15 mins of melee only, or a fast frenetic dm like map,
the things all these maps i've listed above have in common are is that they were played on a full server, maybe the server had a high turnover of players during the time played but it certianly wasnt anywhere near empty on map change.
Maybe its the server admins im angry with for having no taste, seeing as the average tf2 player is a bit like a sheep - they tend to join servers that are close to full,
i just find it all a bit disheartening that people are willing to dedicate 24/7 servers to some of the worst examples of custom maps, form a uk perspective im pointing the finger at wireplay/multiplay/jolt.
/rant off
The 1 thing i really cant comprehend is peoples love of utterly unbalanced/buggy/ugly/broken maps,
i've played
ctf maps on a 32 man server which literally consisted of walking out of the spawn spamming as much as possible and trying not to get spammed back because the map was so tiny,
an 8 point cp map the size of a shoe box where you could fire into each others spawns through windows whilst standing next to a resupply
cp maps with no forward spawns or if there was it still felt like a 6 mile walk after death to reach the action again - coupled with a design that made it quite easy for a "good" sniper to absolutely dominate the map.
various king of the hill maps which consisted of a circle with a cp a few walls and nothing more, apart from spawn camping.
I can understand that people want a change in the pace in a server rotation, its nice to throw in 15 mins of melee only, or a fast frenetic dm like map,
the things all these maps i've listed above have in common are is that they were played on a full server, maybe the server had a high turnover of players during the time played but it certianly wasnt anywhere near empty on map change.
Maybe its the server admins im angry with for having no taste, seeing as the average tf2 player is a bit like a sheep - they tend to join servers that are close to full,
i just find it all a bit disheartening that people are willing to dedicate 24/7 servers to some of the worst examples of custom maps, form a uk perspective im pointing the finger at wireplay/multiplay/jolt.
/rant off