- Jul 19, 2021
- 34
- 7
I'm making a map in the Portal 1 style and I'm thinking about using GLaDOS voicelines (and perhaps AI-generated lines for things like round countdown and other lines that Portal 1's set of voicelines can't be used for, but I don't know how I'm supposed to pack the soundscripts into the map file. I understand how to use Pakrat for packing materials, sounds, and models into maps, but I have no idea how I'm supposed to use it to pack the soundscript files into the bsp.