announcer

  1. XEnderFaceX

    Wrong Announcer Line for 2nd Payload Control Point

    Hi, For some reason, the Announcer reverses her Voicelines when capturing the 2nd Control Point. When playing on BLU, she says: The Enemy has received additional Time When playing on RED, she says: Congratulations, we have been awarded additional Time I dont see any differences between this CP...
  2. The Tiny Desk Engineer

    How do I pack custom announcer soundscripts into bsp?

    I'm making a map in the Portal 1 style and I'm thinking about using GLaDOS voicelines (and perhaps AI-generated lines for things like round countdown and other lines that Portal 1's set of voicelines can't be used for, but I don't know how I'm supposed to pack the soundscripts into the map file...
  3. therealflyguy

    [SOLVED] KOTH announcer not counting down the point unlocking

    First time posting here; I want to find out how to make the announcer count down the control point unlocking (similar to official koth maps) on my map. I've tried opening decompiled versions of other koth maps, but I couldn't find anything helpful. Any ideas?
  4. XEnderFaceX

    Remove Music when Winning

    Hi, Im aware that i can disable Announcer Voicelines via "map_level_sounds" but can i also disable the Music after winning? Is it just that im not finding it or do i need to do it differently? Thanks
  5. EmNudge

    Quake/Battle Royale Announcer Lines 2018-07-29

    These lines were used as a replacement for almost all of arena mode's announcer lines, with some additions for the custom battle royale-styled gamemode. Recorded myself with a some noise gating, compression, EQ, pitch shifting, and reverb. KS lines aren't working in arena, but I've included...
  6. Fluury

    RED Announcer Line on BLU team? [PAYLOAD]

    Capping as BLU on my Payload map causes the Announcer to say "The enemy has received additional time!" instead of saying "Congratulations, you have received additional time." I've got no clue what causes this. Here is the logic of the cap, but it happens on every single one. Help would be...
  7. Dog.vtf

    How can you add a custom announcer to a map?

    I'm making a Payload map where the payload is not a bomb, And I need to make custom announcer sounds. But I need to have them just on this map. Any ideas on how to do this?
  8. XEnderFaceX

    Payload Announcer Glitch?

    Hi Im making a Payload map, and when the blu team pushes the cart, then the Announcer says: "Alert, the Control Point is being contested!" How can i fix this?
  9. P

    Just a Couple of Problems

    I've been away for quite a while. I had a lot of things going on in my life. The point is I'm back and with a Frontline map that is nearly ready for testing. However, I've encountered to problems that I'm not sure how to rectify. This first is about the hud on my map. It is a payload map with...