pakrat

  1. The Tiny Desk Engineer

    How do I pack custom announcer soundscripts into bsp?

    I'm making a map in the Portal 1 style and I'm thinking about using GLaDOS voicelines (and perhaps AI-generated lines for things like round countdown and other lines that Portal 1's set of voicelines can't be used for, but I don't know how I'm supposed to pack the soundscripts into the map file...
  2. r0nii

    its possible to pack .res files? (solved. yes it possible and it easy to do that)

    im in small trouble because im new in packing and i will pack my map by using pakrat. how i know pakrat may corrupt the map file when it gonna be multiply rewriten or uncorrectly saved. Point: Can i pack .res file by using pakrat? And if not then how can i pack it or do so that the map should...
  3. ☣ DzoT ☣

    Pakrat error

    Hello First of all, sorry for my bad english x) I i've got a problem with Pakrat. I can't add custom textures for my map. Here is Pakrat console:
  4. Mr. Kabanos

    VIDE and Pakrat not working

    Hi , I have map with custom models/materials (Frontline Model Pack) and I want to all people see them correctly. I used VIDE and Pakrat but they are not working properly. Can you help me out? Please. -Mr. Kabanos
  5. Eris

    Problems with Pakrat

    Hey all. I've been mapping for just under a year now, but pakrat has lately begun to throw up issues and whatnot. Usually I could just automatically scan for files and it'd work mostly fine, but in this past map or two it has not done this. I am unable to add the files via the scan feature...
  6. Aeix

    Custom Content Packs Supported by Default?

    Are all of the custom content packs (ie: Swamp, Construction and Japan) supported by default in tf2, or will I have to use VIDE or Pakrat to pack them? *Also can someone link me an article about packing custom content :)* Thanks in advance