- Oct 30, 2017
- 1
- 0
I am not familiar with mapping at all and I am just curious as to how one could make a new game mode. This is not referring to new assets, server plugins, or mods. I am focusing on the logic of the objects involved in the map, which could create a gimmick map or a new game mode.
For example, could elements from different game modes be combined and how could a HUD interface be arranged for a new mode. Could I make a center control point spawn a neutral CTF Intel? Could I make a control point determine who has control of a neutral payload? Can I make the Intel a bomb that explodes the carrier and nearby players when it gets reset by a control point? Can I make a payload be pushed only by collecting beer/souls? Can I make multiple points where an Intel must be delivered each? Can I make a control point/payload require Intel to be captured, similar to Special Delivery. Are these concepts easy to make, or are they avoided because they over complicate the gameplay? I'd like to believe that these are simple enough that it only requires the map's I/O and SmartEdit stuff.
I am aware that I as a beginner I should not delve into new territory, and start with the basic modes, like a KOTH map, but as a potential long term goal I would like to make unique game modes and maybe even a new Halloween Boss. I really enjoy playing Player Destruction and Robot Destruction, and I hope that more game modes are made for this game. So as I look into the Hammer Dev Wiki stuff I'd like to know how custom game modes are made and how this community approaches new game modes.
For example, could elements from different game modes be combined and how could a HUD interface be arranged for a new mode. Could I make a center control point spawn a neutral CTF Intel? Could I make a control point determine who has control of a neutral payload? Can I make the Intel a bomb that explodes the carrier and nearby players when it gets reset by a control point? Can I make a payload be pushed only by collecting beer/souls? Can I make multiple points where an Intel must be delivered each? Can I make a control point/payload require Intel to be captured, similar to Special Delivery. Are these concepts easy to make, or are they avoided because they over complicate the gameplay? I'd like to believe that these are simple enough that it only requires the map's I/O and SmartEdit stuff.
I am aware that I as a beginner I should not delve into new territory, and start with the basic modes, like a KOTH map, but as a potential long term goal I would like to make unique game modes and maybe even a new Halloween Boss. I really enjoy playing Player Destruction and Robot Destruction, and I hope that more game modes are made for this game. So as I look into the Hammer Dev Wiki stuff I'd like to know how custom game modes are made and how this community approaches new game modes.