Discussion in 'Map Factory' started by ManBeaR, Jun 2, 2014.
My secound attempt to make a map. An apine themed A/D.
I looks like you made a box and filled it with stuff, which is not really a good way to build a level. An inevitable result of this method is that there is soo much open unused space (and of course, that the map boundaries is a big box).
Next time you decide that you want to make a whole new map, you should try to start somewhere (could be a control point) and just add on to that and keep building and building onto that until you have a level where the areas, the points of interest and even the map boundaries reflects the considerations you made while making the map.
Updated to a1b, making it set at daytime.
Dr. Element, thanks for the advise, probaly gonna do that for the 72h contest.
a2 is out, I've basically reworked the entire map except the two control points and the spawns. Still pretty bad optimized and some areas I would guess are too good for snipers, so gonna be working on that.
a3 is now out, see the changelog for more information
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