- Jan 4, 2018
- 10
- 2
Hello, this is my first post so please be kind.
I've been playing around with hammer and the tf2 mapping resource pack. I know how to make a map with stock tf2 game modes but i ran into a bit of a problem when i started making a new map i was actually going to publish.
Trains.
I wanted to ask questions.
1. How do i get trains with ride-able flatcars like the ones on banana bay to work on my map
2. (this one is more of a modeling question) say i made my own model of a TGR M Class for my map. would i need to model the wheels as a separate object and animate/physics them or would be static on the model.
I've been playing around with hammer and the tf2 mapping resource pack. I know how to make a map with stock tf2 game modes but i ran into a bit of a problem when i started making a new map i was actually going to publish.
Trains.
I wanted to ask questions.
1. How do i get trains with ride-able flatcars like the ones on banana bay to work on my map
2. (this one is more of a modeling question) say i made my own model of a TGR M Class for my map. would i need to model the wheels as a separate object and animate/physics them or would be static on the model.