[HELP] Props Not Lighting Correctly

Discussion in 'Mapping Questions & Discussion' started by Khane, Apr 19, 2012.

  1. Khane

    Khane L1: Registered

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    I'm Creating a map and I'm lighting it at the moment then I ran into this problem of some of the prop_statics not lighting correctly. Here is my main example:



    [​IMG]

    If anyone knows how to get these prop_statics to light correctly it would be very helpful, any help is appreciated.
    Thanks in advance :)
     
  2. Wander

    Wander L3: Member

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    I'm not an expert, but as far as I know it's because props are vertex lit rather than by using lightmaps, and when doing a regular compile the lighting is calculated at the origin, rather than for each vertex

    I think you can improve this by adding -staticproplighting to the compile line (in export mode)

    Read more about it here: http://forums.tf2maps.net/showthread.php?t=2994
     
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  3. Pocket

    aa Pocket func_croc

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    I'm actually failing to see what's supposedly wrong with them.
     
  4. Khane

    Khane L1: Registered

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    Look at the Log in the water and compare it with the ground around it. The prop is lighter than it should be.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    What type of compile did you do? Fast? Normal? final? did you add any special compile options?