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Help please!!!!

Discussion in 'Mapping Questions & Discussion' started by buguru, Jan 16, 2008.

  1. buguru

    buguru Guest

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    i Saw As On Some Cards Come Into The Certain Zone On The Card And You Automatically Move Forward (in Different Places With Different Speed) As So To Make? Saw On Cards Testmap_05 And From Series Surf
     
  2. buguru

    buguru Guest

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    I saw such principle on card Map: melee_ringking
     
  3. YM

    aa YM LVL100 YM

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    Stop using bold
    You seem to be mixing card with map


    should be:

    "I saw on some maps when you are in certain areas of the map you are automatically moved forwards, how do you do/make this?"

    What it is - a brush entity (with the trigger texture) func_push does it. Depending on how much you want the player to be moved you should adjust the speed value.
     
  4. PandaN

    PandaN L1: Registered

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    You are just looking to move forward instantly, or just a gentle shove?

    Easiest solution is a trigger_multiple that teleports you forward via teleport_destination.

    I'm opening ringking now to see what you mean :)

    EDIT: Ah thats what he means. Was wondering what all that business about cards was!

    EDIT2: I think I should make it multi-language answer;

    MAKE BRUSH -> TEXTURE = TOOLS/TOOLSTRIGGER -> TIE TO ENTITY -> FUNC_PUSH
     
    Last edited: Jan 16, 2008
  5. buguru

    buguru Guest

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    At me only is trigger_push and FUNC_PUSH is not present what to do?
     
  6. YM

    aa YM LVL100 YM

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    Use trigger_push, our memories are terrible.
     
  7. buguru

    buguru Guest

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    For trigger_push it is necessary to put flags?
     
  8. Snipergen

    Snipergen L13: Stunning Member

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    lol this guy is awesome.
     
  9. buguru

    buguru Guest

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  10. YM

    aa YM LVL100 YM

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    As with anything you want to check the flags you need.
    you will need clients checked and if you want other objects in the world to be pushed too physics objects should be checked too.