So here is what happens. Randomly before the setup phase ends in my map, it crashes any public server it is running. I am talking about my map pl_saloon. Here are some things I have done to combat the problem, but with no luck...
1) Func_details. I put these babies everywhere to speed up the compile time, not sure if this is related to my map crash though.
2) Fixed all bad geometry.
3) Fixed all inputs and outputs.
4) Checked interlopers and hammer for errors. The only problem I got was from hammer because I added a fourth cap to my payload map (so it is like badwater). The last cap does show up on the HUD and is fully functional when tested locally.
5) Added info_observer_point's. I heard that not having any of these crashes servers, but since I added them nothing has really changed.
6) I did the stress test described here. I am under the entity limit and I can't crash my game locally by doing the technique VP described.
I attached my compile log if you would like to take a look at it, but I doubt you will find anything hammer or interlopers couldn't pick up. Ignore the "Warning: invalid neighbor connection on displacement near # # #" error, as I researched it and it is harmless.
So, If anybody can think of something I am doing wrong and can help me, I would really REALLY appreciate it. Because I don't want to be unable to finish my contest entry and I think I have something good here. Also, if you REALLY want to look into this I could give you the .vmf. Just as long as you promise not to steal from it ;].
1) Func_details. I put these babies everywhere to speed up the compile time, not sure if this is related to my map crash though.
2) Fixed all bad geometry.
3) Fixed all inputs and outputs.
4) Checked interlopers and hammer for errors. The only problem I got was from hammer because I added a fourth cap to my payload map (so it is like badwater). The last cap does show up on the HUD and is fully functional when tested locally.
5) Added info_observer_point's. I heard that not having any of these crashes servers, but since I added them nothing has really changed.
6) I did the stress test described here. I am under the entity limit and I can't crash my game locally by doing the technique VP described.
I attached my compile log if you would like to take a look at it, but I doubt you will find anything hammer or interlopers couldn't pick up. Ignore the "Warning: invalid neighbor connection on displacement near # # #" error, as I researched it and it is harmless.
So, If anybody can think of something I am doing wrong and can help me, I would really REALLY appreciate it. Because I don't want to be unable to finish my contest entry and I think I have something good here. Also, if you REALLY want to look into this I could give you the .vmf. Just as long as you promise not to steal from it ;].