Help grass texture reflecting a green tint

Discussion in 'Mapping Questions & Discussion' started by static2601, Apr 8, 2011.

  1. static2601

    static2601 L2: Junior Member

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    Im working on a small map that i am using custom textures and i have a grass texture that is a bright green and adds a green tint to the house that sits on it. Ive been looking for a way to take out the tint but haven't found anything that works. here is what is in the vmt:
    "LightmappedGeneric"
    {
    "$basetexture" "custom/MCgrass"
    "$surfaceprop" "Grass"
    "$translucent" 0
    }
    Im sure there is something i need to add to make it not reflect its color. i can add a screenshot if you would like. thanks
    I am also using a light_enviroment and a 2d skybox.
     
  2. ardysqrrl

    ardysqrrl L4: Comfortable Member

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    you could tweak its $reflectivity value

    but really no texture should have 0 reflectivity; reflectivity is just a part of how light works. If you put a red cube in a grey room there will be some red reflected on the floor.
     
  3. static2601

    static2601 L2: Junior Member

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    Ah yes, that worked nicely. i know what you mean when textures should be reflected but in my map, it just looks better with no reflection, but that is just for that one thing. thanks
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I can't think of a reason why $translucent would be there, could you explain?
     
  5. static2601

    static2601 L2: Junior Member

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    not sure but its off so it shouldn't matter if its there or not.