- Nov 4, 2010
- 79
- 4
Im working on a small map that i am using custom textures and i have a grass texture that is a bright green and adds a green tint to the house that sits on it. Ive been looking for a way to take out the tint but haven't found anything that works. here is what is in the vmt:
"LightmappedGeneric"
{
"$basetexture" "custom/MCgrass"
"$surfaceprop" "Grass"
"$translucent" 0
}
Im sure there is something i need to add to make it not reflect its color. i can add a screenshot if you would like. thanks
I am also using a light_enviroment and a 2d skybox.
"LightmappedGeneric"
{
"$basetexture" "custom/MCgrass"
"$surfaceprop" "Grass"
"$translucent" 0
}
Im sure there is something i need to add to make it not reflect its color. i can add a screenshot if you would like. thanks
I am also using a light_enviroment and a 2d skybox.