Help grass texture reflecting a green tint

static2601

L2: Junior Member
Nov 4, 2010
79
4
Im working on a small map that i am using custom textures and i have a grass texture that is a bright green and adds a green tint to the house that sits on it. Ive been looking for a way to take out the tint but haven't found anything that works. here is what is in the vmt:
"LightmappedGeneric"
{
"$basetexture" "custom/MCgrass"
"$surfaceprop" "Grass"
"$translucent" 0
}
Im sure there is something i need to add to make it not reflect its color. i can add a screenshot if you would like. thanks
I am also using a light_enviroment and a 2d skybox.
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
you could tweak its $reflectivity value

but really no texture should have 0 reflectivity; reflectivity is just a part of how light works. If you put a red cube in a grey room there will be some red reflected on the floor.
 

static2601

L2: Junior Member
Nov 4, 2010
79
4
you could tweak its $reflectivity value

but really no texture should have 0 reflectivity; reflectivity is just a part of how light works. If you put a red cube in a grey room there will be some red reflected on the floor.

Ah yes, that worked nicely. i know what you mean when textures should be reflected but in my map, it just looks better with no reflection, but that is just for that one thing. thanks
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I can't think of a reason why $translucent would be there, could you explain?