Help compiling bsp

Discussion in 'Mapping Questions & Discussion' started by BimmyLarter, Feb 16, 2015.

  1. BimmyLarter

    BimmyLarter L1: Registered

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    This map I got was from an old korean game, It started out as a bsp but that bsp didnt work with tf2. So I opened it with Crafty and changed it to a vmf, When that loaded in hammer the walls were entities so I used another program that converts bsps into .map, then I used Crafty to make the .map into .vmf and it showed the walls and stuff in hammer, buuuuut When I try and compile the vmf back into the new bsp by pressing f9 it says it cant find the bsp. Soo I tried bringing over the old bsp and then it says its not valid. I tried using every file I had as a bsp, like the original bsp says its not a ibsp. The most recent log i have is this one





    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\sallygubmasn.vmf
    Brush 57366: nummapbrushes == MAX_MAP_BRUSHES
    Side 5
    Texture: DEV/DEV_MEASUREGENERIC01



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp


    [Reading texlights from 'lights.rad']
    [37 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp


    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\sallygubmasn.vmf
    Brush 57366: nummapbrushes == MAX_MAP_BRUSHES
    Side 5
    Texture: DEV/DEV_MEASUREGENERIC01



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp
    c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp is not a IBSP file


    [Reading texlights from 'lights.rad']
    [37 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp
    c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\sallygubmasn.bsp is not a IBSP file
     
  2. henke37

    aa henke37

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    You ran out of brushes.
     
  3. BimmyLarter

    BimmyLarter L1: Registered

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    Huh, so does that mean it's to big? hhaha Sorry this is my first time really trying to do something in hammer. Or is there a way I can fix it by like idk magic, black magic
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Converting things props using Propper will help.
     
  5. BimmyLarter

    BimmyLarter L1: Registered

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    Hmm well, the whole map is just walls and lights no props, its pretty huge though here is a picture [​IMG]
     
  6. Izotope

    aa Izotope Never releases maps

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    May I ask what the old korean game is called?
     
  7. BimmyLarter

    BimmyLarter L1: Registered

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    It's WhiteDay a labryinth named school.