- Mar 31, 2008
- 9
- 1
I might as well do this because I'm interested in the community project that I hope is still going on.
But here's some basic background information:
Currently I'm 22 and in my fifth year of a 5 year bachelors degree in architecture. I've Been mapping since Deathmatch Classic (2003ish) and published 6 or so maps for that game. Mapping is a hobby to me, not an obsession, I churn out maps because I enjoy doing it (sometimes). I rarely publish any of my maps because the ideas are sometimes too radical and/or the trigger functions just can't run the gameplay I want it to run. Don't get me wrong, all of my maps have an objective, a strategic layout, and all the jibberish. The maps I do publish are mainly for my good friend, who supplies the server while I supply the maps. Since tf2 came out I've been the mapper for the pwnshop producing maps for the different mods we run sometimes. I've gotten lazy in the past few months due to a lack of new games to mod for, not that tf2 is bad, I just need something new for a change.
Tf2 maps:
Happyfarm, Happytown, Happyfactory, Happyville, Flagrun, Murderball (a working version) and other pwnshop mod maps. I actually created my own childrens block theme (IE: ABC Blocks) that fit suprisingly well into tf2 gameplay. They are suprisingly amusing and at the same time they bring a variety of colors to tf2.
Games:
Just a few of the games I've created maps for: dmc, natural selection, counterstrike, hl2, hl2dm, jailbreak, sourceforts, hl2ep2 single player levels, tf2, diprip and I may be forgetting a few...Other non-valve games: starcraft and warcraft 3
Other Skills:
For the past year or two I've gotten into creating my own textures and models. Not so much models though because I suck at uv mapping and applying textures to the model faces. That doesn't mean I don't know how to create the geometry though
.
Here are just a few of the maps, if you want to see any, just let me know. I may not have records of some as computer wipes and what not.
http://i294.photobucket.com/albums/mm102/wcstorm666/bombball_v10002.jpg
Bombball was fun...I extracted the bomb and turned it into a physics object. It's basically volleyball with a bomb lol and yes it explodes when it hits the ground.
http://i294.photobucket.com/albums/mm102/wcstorm666/dmc_deathbowl0004.jpg
Dmc level called deathbowl
http://i294.photobucket.com/albums/mm102/wcstorm666/apwn_tomb_b10003.jpg
Pwnshop mod map using egypt and spytech textures
http://i294.photobucket.com/albums/mm102/wcstorm666/slys_island_b30003.jpg
A school project, and yes that is the lighthouse from hl2
http://i294.photobucket.com/albums/mm102/wcstorm666/flagrun_b20001.jpg
Flagrun flag room
http://i294.photobucket.com/albums/mm102/wcstorm666/Ctf_Happyfarm-2.jpg
Happyfarm(First tf2 map)
http://i294.photobucket.com/albums/mm102/wcstorm666/midair_blockworld_b10001.jpg
Blocktheme map for pwnshop mod
http://i294.photobucket.com/albums/mm102/wcstorm666/Overview_01.jpg
Jailbreak map
But here's some basic background information:
Currently I'm 22 and in my fifth year of a 5 year bachelors degree in architecture. I've Been mapping since Deathmatch Classic (2003ish) and published 6 or so maps for that game. Mapping is a hobby to me, not an obsession, I churn out maps because I enjoy doing it (sometimes). I rarely publish any of my maps because the ideas are sometimes too radical and/or the trigger functions just can't run the gameplay I want it to run. Don't get me wrong, all of my maps have an objective, a strategic layout, and all the jibberish. The maps I do publish are mainly for my good friend, who supplies the server while I supply the maps. Since tf2 came out I've been the mapper for the pwnshop producing maps for the different mods we run sometimes. I've gotten lazy in the past few months due to a lack of new games to mod for, not that tf2 is bad, I just need something new for a change.
Tf2 maps:
Happyfarm, Happytown, Happyfactory, Happyville, Flagrun, Murderball (a working version) and other pwnshop mod maps. I actually created my own childrens block theme (IE: ABC Blocks) that fit suprisingly well into tf2 gameplay. They are suprisingly amusing and at the same time they bring a variety of colors to tf2.
Games:
Just a few of the games I've created maps for: dmc, natural selection, counterstrike, hl2, hl2dm, jailbreak, sourceforts, hl2ep2 single player levels, tf2, diprip and I may be forgetting a few...Other non-valve games: starcraft and warcraft 3
Other Skills:
For the past year or two I've gotten into creating my own textures and models. Not so much models though because I suck at uv mapping and applying textures to the model faces. That doesn't mean I don't know how to create the geometry though
Here are just a few of the maps, if you want to see any, just let me know. I may not have records of some as computer wipes and what not.
http://i294.photobucket.com/albums/mm102/wcstorm666/bombball_v10002.jpg
Bombball was fun...I extracted the bomb and turned it into a physics object. It's basically volleyball with a bomb lol and yes it explodes when it hits the ground.
http://i294.photobucket.com/albums/mm102/wcstorm666/dmc_deathbowl0004.jpg
Dmc level called deathbowl
http://i294.photobucket.com/albums/mm102/wcstorm666/apwn_tomb_b10003.jpg
Pwnshop mod map using egypt and spytech textures
http://i294.photobucket.com/albums/mm102/wcstorm666/slys_island_b30003.jpg
A school project, and yes that is the lighthouse from hl2
http://i294.photobucket.com/albums/mm102/wcstorm666/flagrun_b20001.jpg
Flagrun flag room
http://i294.photobucket.com/albums/mm102/wcstorm666/Ctf_Happyfarm-2.jpg
Happyfarm(First tf2 map)
http://i294.photobucket.com/albums/mm102/wcstorm666/midair_blockworld_b10001.jpg
Blocktheme map for pwnshop mod
http://i294.photobucket.com/albums/mm102/wcstorm666/Overview_01.jpg
Jailbreak map
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