hell_island

PL hell_island A5

Oct 6, 2008
1,954
446
Kill_the_Bug submitted a new resource:

hell_island - The Blue Team Wants To Blow Up Hell

Welcome to hell - TF2 Style

The Blue Team has driven their airboats into Hell to deliver a special package to the frog god.

Since the red team likes frogs, they're going to try and stop them.

Map is currently an A1 version - so it will undergo changes based on feedback and further testing.

It also has some extras thrown in :)

Enjoy!

KTB

Read more about this resource...
 
Oct 6, 2008
1,954
446
Oct 6, 2008
1,954
446
Kill_the_Bug updated hell_island with a new update entry:

Version A3 Is released

Here's version A3 Updates Are:

  • some major geometry changes - mostly flanking routes
  • more base optimization done
  • changed bosses over to neutral so that they attack both teams
  • worked on the skeleton teeth so bots and players can get over them better
  • lava lakes are now lakes that burn instead of instant kills
  • I think he fun level / mayhem level is increased - more bosses of different types in the map

Read the rest of this update entry...
 
Oct 6, 2008
1,954
446
Kill_the_Bug updated hell_island with a new update entry:

A4 is released

  • better lighting
  • fixed some geomerty issues
  • fixed most of the stuff commented on during the ;ast play test
  • fixed the skybox 'visual' bugs, still need to work on the textures
  • lowered skeleton health
  • hopefully got monoculous to right team (neutral boss)
  • fixed a couple of sightlines
  • fixed an ammo pack that couln't be picked up
  • made one part of the map accessible on cap only to keep players from running around willy nilly and getting lost
  • fixed telepoter room...

Read the rest of this update entry...
 
Oct 6, 2008
1,954
446
Kill_the_Bug updated hell_island with a new update entry:

Version A5 is Released

Mostly a coding update:

  • fixed the multiple Monoculus (active monocs) from actually being and following the monoculus coding with the monc hud timer displayed on the screen.
  • these are now replaced with a team specifc monoc (on trigger and there aremore than 1 that spawn at any given time) that will appear raise hell for 20 seconds and then disappear. They will appear/disappear in various areas of the map
  • fixed the H. Horseman, it was spawning more than 1 in some locations...

Read the rest of this update entry...