~~Map Changelog~~
- Bombs no longer reset after a period of time
- Detailed as much as time allowed us.
- Added a normal difficulty mission, named "Adobe Assault".
- A write-up of both this and the intermediate mission "Desert Destruction" will be available soon.
- Other changes
~~Intermediate Mission Changelog~~
- Reduced starting cash to 800 (from 1000)
- Sentry Busters now spawn after 50 sentry kills
- Added two robots at the start of Waves 1, 3, and 5 that spawn at both side simultaneously, each with a bomb. They drop no cash.
- (Wave 1 - Type 1 and 2 Delivery Scouts) (Wave 3 - Deflector Heavys) (Wave 5 - Burst Fire Demos)
~Wave 1~
- Pyros and Delivery Scouts now spawn 2 seconds later
- Added a group of new robots, called "Jaguar Scouts", that spawn alongside Bowman Rapidfire Sniper. (16 bots/100 total cash)
- Reduced the Pyros' total dropped currency to 200 (from 300)
- Reduced the Delivery Scouts' total dropped currency to 400 (from 600)
- Removed the RPJr Demoman
~Wave 2~
- Increased the time before Super Scout spawns to 5 seconds (from 3 seconds)
- Pyro Pushers now spawn when the wave begins (from waiting 10 seconds)
- Increased the time between Super Scout spawns to 15 seconds (from 10 seconds)
- Reduced the Super Scouts' total dropped currency to 300 (from 600)
- The Giant Deflector Heavy now waits until all Super Scouts are dead to spawn (from all Pyro Pushers spawned)
- Increased the time before Giant Deflector Heavy spawns to 15 seconds (from 5 seconds)
- Added a group of Shotgun Heavies that spawn after all Super Scouts are dead. (24 bots/200 total cash)
~Wave 3~
- Fat Scout Heavies no longer crit
- Removed Expert Heavy's damage buff (was +50% bonus)
- Reduced the time between Heavy Swarm spawns to 4 seconds (from 6)
~Wave 4~
- Increased Captain Conch's health to 4500 (from 1500)
- Captain Conch now uses a Disciplinary Action, instead of a Shovel
- Reduced the Spaceman Pyros' total dropped currency to 200 (from 400)
- Changed the Spaceman Pyros' icon to a flaregun to better represent their weapon of choice
- Added a group of Desert Heat Pyros (flamethrowers with shorter and more damaging afterburn) that spawn alongside Spaceman Pyros. (24 bots/200 total cash)
- RPJr Demomen are now support robots
- Increased maximum number of RPJr Demomen out at one time to 3 (was 2)
- RPJr Demomen can now be backstabbed
~Wave 5~
- The Burst Fire Demomen now spawn before Rocket Spam Trio
- The Rocket Spam Trio no longer picks a random spawn, and spawns exclusively at "B"
- Added a group of "FAN-Tastic Scouts" (Force-a-Nature Scouts) that act as support throughout the entire wave
Read the rest of this update entry...