id increase the ship size dramatically... make it more like a floating base... like the size of the 2fort building minus the basement... style it like the peter pan pirate ship (several decks) so you can have multiple spawn exits... for the spawnroom, have a hidden spawnroom with a teleporter in it, that insta teleports people aboard the ship, they will never even see the original spawn so it can be tools/black.
then get off the sea/lake idea and move more towards a river just wide enough for both ships... high cliffs on both sides river goes in a circle, allowing players to jump off the boat, climb the cliff real quick and jump on the enemy boat. Sentry spots along the sides as well...
no I won't make one, but those are my thoughts on how to balance it. the ship design should reduce the sniper ownage against targets on the middle deck, the sentry spots give engies something to do. You could even have neutral ships going around that you could ride up alongside the enemy boat and board it...
then get off the sea/lake idea and move more towards a river just wide enough for both ships... high cliffs on both sides river goes in a circle, allowing players to jump off the boat, climb the cliff real quick and jump on the enemy boat. Sentry spots along the sides as well...
no I won't make one, but those are my thoughts on how to balance it. the ship design should reduce the sniper ownage against targets on the middle deck, the sentry spots give engies something to do. You could even have neutral ships going around that you could ride up alongside the enemy boat and board it...