Have you played or seen balloon racing maps?

Discussion in 'Mapping Questions & Discussion' started by drp, Dec 22, 2008.

?

Would you join the contest for this gametype?

  1. Yes

    23.7%
  2. Not sure

    22.4%
  3. Depends on the prize

    7.9%
  4. No

    46.1%
  1. drp

    aa drp

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    A TF2 community has come forward and has asked if they could sponsor a contest for balloon racing maps.

    You can see what this is here:

    [ame="http://www.youtube.com/watch?v=_Jd1IUU2qtE"]YouTube - TF2 - Balloon Race Gameplay[/ame]

    There are a couple maps for this type of gameplay, but the maps are quite poor. Bare, badly optimized, etc.

    I think our community can do a better job.
    Personally, ive played this gametype, and its quite fun and good for a laugh.


    So, would you be participate in the contest?
     
  2. Lord Ned

    Lord Ned L7: Fancy Member

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    Kinda a bad video.
    I can't see if there's any real gameplay aspect, and source kind of phails at moving objects.

    However, depends what you mean by sponser. If it means real $$, then no.

    But a contest, maybe.
     
  3. drp

    aa drp

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    by sponsor, i mean they provide the prize. video card, giftcard, game, etc.
     
  4. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I played through this map a bit, and it's an interesting concept. Mechanics wise, it functions like a traditional linear cp map. The big difference is that you reach the caps via a giant train (balloon). I think the biggest deterrent is that teleports are used to go from spawn to balloon. But there's no reason why you can't simply create a larger balloon that has a spawn room inside it already. I would encourage people to play through a little bit. While the current map is kinda lame cuz of spawn camping and having no way for the losing team to catch up, I still think it's a fun idea.
     
  5. Acegikmo

    aa Acegikmo

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    You have to have teleporters to the spawnrooms, since you can't parent info_player_teamspawn
     
  6. MrAlBobo

    MrAlBobo L13: Stunning Member

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    umm...video is garbage for explaining the gametype...there something i can read somewhere?
     
  7. drp

    aa drp

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    there isnt a website dedicated to it or anything, but its stimple

    red and blue both have a wooden ship. its like a blimp with a deck.
    this 'ship' will move faster the more people are on it, max 5.

    its really like pushing a car in a payload map. these balloons are on a track to 4 cap points.

    players try to kill each other off the balloon on their way to the cap points, the goal to slow the balloon down.

    the team to cap 3/4 points wins, if it ends up 2/2 points for each team, the first to make it back to base wins.
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Hmm... I'm not usually one for contests, but this is intriguing. It fits my love for obtuse and unusual things with quirky themes. Having never played it, I've tenatively giving a Not Sure thinking I might enter if I'm not too involved in my other maps.
     
  9. luxatile

    aa luxatile deer

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    I love fun-maps like these as long as they work and it's actually fun (and by fun, I mean NOT surf or jump). I'd love to try making a race map, I was actually thinking about it after seeing that video. Count me in if we're gonna do something like this.
     
  10. laghlagh

    laghlagh L6: Sharp Member

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    Aww. You could however make the interior in the spawn so that it seems like you're on the balloon, make the teleporter a brush textured as a door, and make the teleexit outside a door on the balloon. So that the transition seems less weird.
     
  11. Brandished

    Brandished L5: Dapper Member

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    This video shows off more of the gameplay aspects better for those interested:
    [ame="http://www.youtube.com/watch?v=SpecUMlJsKQ"]YouTube - TF2 rock the boat (Balloon Race)[/ame]

    Honestly, I have a hard time seeing how this map concept would be any fun in TF2 for more then 1 or 2 rounds, the gameplay is quite linear and seems like it would become very repetitive very quickly. The other problem I see is it would be too prone to griefing in its current form, every gameplay clip I've found on youtube so far was a sniper filled steamroll.

    Maybe if you added a catapult so players could launch themselves from one boat to another and the control points became parented to the back of a team's boat after they captured it that might help somewhat, I dunno.

    Making this gamestyle playable looks like it would be more challenging then actually blocking out the map.
     
    Last edited: Dec 23, 2008
  12. Invictus

    Invictus L1: Registered

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    The biggest problem I see with it is that the losing team can't really do anything to catch up; to win, you just need to spawn camp until your team has a decent head start.

    What you'd want is a race around a circular area, with spawn points in the center, perhaps on a cliff above the ships. This would let teams attack each others' balloons, and force teams to decide who should pilot the airship and who should hold the center ground. The teleporters should be restricted (one teleport every X seconds), too, so that players can't instantly flood back to the ship. A good team could then recover from a bad start by killing the enemy crew and preventing replacements from getting back to it. And you'd want to include overhangs to jump on the ships, so teams don't stall because a few lucky boarders are guarding the teleporter exit.
     
  13. TotalMark

    TotalMark L6: Sharp Member

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    Not to offend anyone, but the people who came up with this must've been stoned out of their freaking gourd.
     
  14. drp

    aa drp

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    :laugh:

    hater :p
     
  15. TotalMark

    TotalMark L6: Sharp Member

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    I didn't mean it as a bad thing, just weird.:unsure:
     
  16. drp

    aa drp

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    i agree, the entire concept... i never would of come up with it on my own
     
  17. laghlagh

    laghlagh L6: Sharp Member

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    Maybe as a community thing. A collab!
     
  18. FaTony

    FaTony Banned

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    This is gimmick. It can be good with the help of promapper.
     
  19. Nineaxis

    aa Nineaxis Quack Doctor

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    Pretty much what I got out of it.

    I'd rather see some innovation in TF2-style gamemodes than air balloon races.
     
  20. Zeewier

    Zeewier L9: Fashionable Member

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    This map needs a lot of balance:
    Headstart => win
    Pyros to camp
    Snipers are the only class that require skill (aiming skill)
    Soldiers to kill with lucky/critzkrieg crit rockets to kill
    Pyros to spawn camp
    Medic/Heavy combo can survive most sniper shots so are useful for standing on the boat.

    Other classes are even more useless :/
     
    Last edited: Dec 24, 2008