In my map pl_altitude, a lot of people said the red spawn door didn't work properly. What I tried to do was make a door that works normally while that spawn is accessible, but when the point in front of it is capped, then you can only leave the spawn, not get back in. I did this by tying two identical trigger_multiples to the door (one on each side) but i'd only disable the outside one. Is there a better way to do this?
Or should I teleport the red players inside to the spawn at last point instead?
Or should I teleport the red players inside to the spawn at last point instead?