Hammer Editor Immediately Crash, When I Open Texture Browser 2.0

misy455

L1: Registered
Jan 4, 2020
5
0
hammer 1.png
hammer 2.png







Maybe this will ad a little information.
 

misy455

L1: Registered
Jan 4, 2020
5
0
I need answers!
My question is to complicated, or am i wrong with the question?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
hammer 2.png

Maybe this will ad a little information.
Add back your material exclusion directories. You've removed them all somehow which can cause the material browser to crash from loading so many items, such as UI icons and model materials
Either check you're using the tf.fgd instead of hl2.fgd/etc, or manually add in the exclusion directories to your FGD/hammer
Here's what I use, it's nearly identical to the default
@MaterialExclusion
[
// Names of the sub-directories we don't want to load materials from, as they are useless
"ambulance"
"backpack"
"cable"
"console"
"customcubemaps"
"cubemaps"
"debug"
"detail"
"editor-ficool2"
"engine"
"matsys_regressiontest"
"hlmv"
"hud"
"logo"
"maps"
"models"
"overviews"
"perftest"
"scripted"
"shadertest"
"vgui"
"voice"
"vr"
]
upload_2020-3-25_13-56-28.png
Hopefully this helps
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Just a note, unless for some reason you happen to have Ficool2's Hammer/FGD, you don't need to include the line "editor-ficool2"
 
Last edited:

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
Just a note, unless for some reason you happen to have Ficool2's Hammer/FGD, you shouldn't include the line "editor-ficool2"
It wouldn't really cause any issues, it's more just an unnecessary line for most people